Is there any other outputs you can use with the game_ui, that is sort of hidden?
Like ReleasedMoveLeft, PressedButtonF1 or ReleasedButtonA etc.
If there is no such options, how could i do this for example:
On PressedMoveLeft: open door.
When i release the button i want the door to close.
Could i do this with some sort of logic entity or something? /thanks
1
Re: game_ui other outputs?
Posted by omegaslayer on Fri Jan 14th at 8:20pm 2005

omegaslayer
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Location: Seattle, WA
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Posted by omegaslayer on Fri Jan 14th at 8:20pm 2005
You can do this with a func_trigger, I dont think it can be done with a button, check in the field "my outputs named" too see if somethings there.
[addsig]
omegaslayer
member
2481 posts
401 snarkmarks
Registered: Jan 16th 2004
Location: Seattle, WA

Occupation: Sr. DevOPS Engineer
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