game_ui other outputs?
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Re: game_ui other outputs?
Posted by Mad on Fri Jan 14th at 6:44pm 2005


Is there any other outputs you can use with the game_ui, that is sort of hidden?
Like ReleasedMoveLeft, PressedButtonF1 or ReleasedButtonA etc.

If there is no such options, how could i do this for example:

On PressedMoveLeft: open door.
When i release the button i want the door to close.

Could i do this with some sort of logic entity or something? /thanks






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Re: game_ui other outputs?
Posted by omegaslayer on Fri Jan 14th at 8:20pm 2005


You can do this with a func_trigger, I dont think it can be done with a button, check in the field "my outputs named" too see if somethings there. [addsig]




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