AI Disabled...
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Re: AI Disabled...
Posted by satchmo on Fri Jan 14th at 9:39pm 2005


I have the Gmail mail notifier loaded in the background, and I noticed that when I get an unread message, it disables the AI in Half-Life single-player map.

I was testing my SP map this morning, and when I loaded up the map from the console, the text "AI Disabled..." showed up on the screen. And sure enough, none of the enemies attack me anymore. This seems to happen only when there is a new message in the Gmail notifier. Usually the AI works just fine for the same map/same compile.

Interesting? A new Bill Gates conspiracy? Does anyone else have this issue?

[addsig]




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Re: AI Disabled...
Posted by SVIN on Fri Jan 14th at 9:46pm 2005


write ai_disable 0 in console if it solves the problem click yes:) [addsig]



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Re: AI Disabled...
Posted by Bobv on Sat Jan 15th at 7:47pm 2005


umm.. wow.. they are not related at all... are they? why in the world would that happen.....

are you sure it isnt just coincidence???

Maybe ID Software hired Google to include this to screw up Valve?




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Re: AI Disabled...
Posted by satchmo on Sun Jan 16th at 4:36am 2005


You're right, it turned out to be a coincidence.

However, whenever I test my single-player map, I still get this problem occasionally. Not only does the AI become disabled, but the graph nodes become out of date too. Consequently, even after I turn AI back on (by using "ai_disabled 0"), the combines still don't know where to go because none of the info_nodes seem to be working anymore.

I can resolve the issue by quitting the game completely and restart it. Then all is well, until it randomly happens again. Any thoughts on this curious little annoyance?
[addsig]





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