Hey, I couldn't really find a clear answer on this topic. As I'm sure some of you have noticed when compiling a map with a leak, the facelights are still run, so sometimes it's hard to notice whether or not you do have a leak if you just run the map while your in the washroom or what not.
Anyhow, the source of my leak was that I had accidently changed one of my outside walls into a func_detail. When I run the map the lighting is still amazing, the sun is redered, and the cubemaps seems to work perfectly.
What I am getting at here is, when I fixed that leak, it took my map several hours to compile (lovely portalflow) but I didn't notice any difference in lighting, and my FPS were way higher. So my question is,
Why should I be compiling without a leak, when I get a slower performance in gameplay and compiling when there isn't one? Is there some hidden thing that I'm not seeing here?
Thanks
-Sokrateas




