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ok its defintley to do with the 3d skybox
if i just enclose the whole map in a big hollow skybox texrure brush it all works fine
if i try and use a 3d sky box with a sky_camera entity the problems come back... but performance with the 3d skybox is better
look at your compile log...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light (-225.00 -1806.00 -416.00) leaked!
go check that light.. it's either outside, or there's a hole close to it


