trigger multiple entities to one
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Re: trigger multiple entities to one
Posted by Cheezwedge on Sat Jan 15th at 9:44pm 2005


I am trying to make it to where the platform falls to the ground, once all of the pillar(the ones highlighted in the picture) are destroyed. Any ideas?





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Re: trigger multiple entities to one
Posted by Leperous on Sat Jan 15th at 9:50pm 2005


Make the platform a func_physbox, and a phys_constraint entities that are disabled/killed when each of the pillars are destroyed?



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Re: trigger multiple entities to one
Posted by ReNo on Sat Jan 15th at 9:53pm 2005


Sounds reasonable to me. As an aside - how the hell did you make such a small, bland picture almost 300kb in size? Try to optimise your pictures a bit in future. [addsig]



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Re: trigger multiple entities to one
Posted by Cheezwedge on Sat Jan 15th at 9:59pm 2005


hmm..ok. I made that platform into a phsybox, but I don't really get what you mean by the phsyconstraints. Do I need a phsyconstraint system? I've never used constraints before, I'll look for a tutorial.



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Re: trigger multiple entities to one
Posted by Leperous on Sat Jan 15th at 10:07pm 2005


Constraints "stick" together physics items, so you want to start off with 4- one for each breakable pole- attaching it to the func_physbox platform, and on the 'OnBreak' output of the pole you want to disable or kill the constraint. They're quite easy to use





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Re: trigger multiple entities to one
Posted by Cheezwedge on Sat Jan 15th at 11:11pm 2005


ok i got it to work. thank you.




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