spikes..
Post Reply
Quote
Re: spikes..
Posted by Sp3ctre on Sun Jan 16th at 4:13pm 2005


okay, I need a 32-sided spike brush to make a round roof...so i created and textured it, leaving the geometry untouched.
The map compiles and runs perfectly, and there aren't any rendering problems, but every time i close and reopen the map in hammer, it says that brush was removed due to "an error in the file"
O_o




Quote
Re: spikes..
Posted by Leperous on Sun Jan 16th at 4:40pm 2005


Clip it in half (so that there are two 17 sided half-spikes) and try again. If that doesn't work, halve it again!





Quote
Re: spikes..
Posted by Sp3ctre on Wed Jan 19th at 2:56pm 2005


Works. No problem since i just needed a quarter of spike. But that's a pretty strange bug, it should be notified to valve!




Quote
Re: spikes..
Posted by Edge3000 on Fri Jan 21st at 6:41pm 2005


I have this same problem with a 32 sided spike in my map also. But if I put the spike in a different location, just a couple units higher for example.. everything is fine and it doesn't remove the brush anymore on startup!

What causes this?




Quote
Re: spikes..
Posted by Guessmyname on Fri Jan 21st at 6:44pm 2005


I can't quite remember, but doesn't the option for the number of sides on a spike only go up to 16?
[addsig]




Quote
Re: spikes..
Posted by Edge3000 on Fri Jan 21st at 9:33pm 2005


Nope the max is 32





Post Reply