okay, I need a 32-sided spike brush to make a round roof...so i created and textured it, leaving the geometry untouched.
The map compiles and runs perfectly, and there aren't any rendering problems, but every time i close and reopen the map in hammer, it says that brush was removed due to "an error in the file"
O_o
1
Re: spikes..
Posted by Sp3ctre on Sun Jan 16th at 4:13pm 2005
Posted by Sp3ctre on Sun Jan 16th at 4:13pm 2005
Re: spikes..
Posted by Leperous on Sun Jan 16th at 4:40pm 2005

Leperous
member
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Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
Posted by Leperous on Sun Jan 16th at 4:40pm 2005
Clip it in half (so that there are two 17 sided half-spikes) and try again. If that doesn't work, halve it again!
Leperous
member
3382 posts
788 snarkmarks
Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
Re: spikes..
Posted by Sp3ctre on Wed Jan 19th at 2:56pm 2005
Posted by Sp3ctre on Wed Jan 19th at 2:56pm 2005
Works. No problem since i just needed a quarter of spike. But that's a pretty strange bug, it should be notified to valve!
Re: spikes..
Posted by Edge3000 on Fri Jan 21st at 6:41pm 2005
Posted by Edge3000 on Fri Jan 21st at 6:41pm 2005
I have this same problem with a 32 sided spike in my map also. But if I
put the spike in a different location, just a couple units higher for
example.. everything is fine and it doesn't remove the brush anymore on
startup!
What causes this?
What causes this?
Re: spikes..
Posted by Guessmyname on Fri Jan 21st at 6:44pm 2005
Posted by Guessmyname on Fri Jan 21st at 6:44pm 2005
I can't quite remember, but doesn't the option for the number of sides on a spike only go up to 16?
[addsig]
[addsig]
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