Re: making textures/materials fit without stretching them
Posted by David from IKG on Sun Jan 16th at 7:44pm 2005
match numbers here with the numbers on the picture
1. i find a texture to assign a wall or floor
2. i assign it, and it repeats itself.
i can't click "fit", because that just stretches it out
http://img127.exs.cx/img127/3442/textureproblem1ci.jpg

David from IKG
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Re: making textures/materials fit without stretching them
Posted by Joe-Bob on Sun Jan 16th at 7:48pm 2005
See that 512x512 by #1? Make the brush face you want it attached
to one quarter of that size (128x128). Then, hit fit. The
texture size SHOULD be at .25, that's what they're made for.

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Re: making textures/materials fit without stretching them
Posted by Campaignjunkie on Sun Jan 16th at 8:32pm 2005
Most walls and textures in HL2 ARE supposed to be at .25 or .50 scale, they are meant to repeat.
The repetition just usually isn't so obvious in-game, when you have
lighting and props. Using decals, overlays, and props effectively can
also divert the player's attention so that repetition won't be noticed.
Look at a few HL2 screenshots sometime and you can see there is a lot
of repeating, but the designer used clever placement of elements and
lighting to mask that blatant tiling.
[addsig]

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Re: making textures/materials fit without stretching them
Posted by DrGlass on Sun Jan 16th at 8:38pm 2005
Remeber, the normal height of a wall is 128 units tall. try and
keep all your brush work for walls and floors a multible of 16, that
will ensure that the textures fit and look right.

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Re: making textures/materials fit without stretching them
Posted by David from IKG on Sun Jan 16th at 10:14pm 2005
how do i make a brush a specific width and height?

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Re: making textures/materials fit without stretching them
Posted by DrGlass on Sun Jan 16th at 11:04pm 2005
as you drag the brush creation tool you will see numbers along the top
and bottom, that is it's size in units. There is also a space
down in the lower right that shows the x y z dimentions of your brush.

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Re: making textures/materials fit without stretching them
Posted by DrGlass on Sun Jan 16th at 11:43pm 2005
its really easy just to drag it, press the "]" to make your grid larger
and make sure that you unit's snap to the grid (press shift+w to toggle)

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