making textures/materials fit without stretching them
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Re: making textures/materials fit without stretching them
Posted by David from IKG on Sun Jan 16th at 7:44pm 2005


match numbers here with the numbers on the picture

1. i find a texture to assign a wall or floor

2. i assign it, and it repeats itself.

i can't click "fit", because that just stretches it out

http://img127.exs.cx/img127/3442/textureproblem1ci.jpg





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Re: making textures/materials fit without stretching them
Posted by Joe-Bob on Sun Jan 16th at 7:48pm 2005


See that 512x512 by #1? Make the brush face you want it attached to one quarter of that size (128x128). Then, hit fit. The texture size SHOULD be at .25, that's what they're made for.




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Re: making textures/materials fit without stretching them
Posted by David from IKG on Sun Jan 16th at 8:07pm 2005


then what textures do i use for walls and floors?





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Re: making textures/materials fit without stretching them
Posted by Campaignjunkie on Sun Jan 16th at 8:32pm 2005


Most walls and textures in HL2 ARE supposed to be at .25 or .50 scale, they are meant to repeat. The repetition just usually isn't so obvious in-game, when you have lighting and props. Using decals, overlays, and props effectively can also divert the player's attention so that repetition won't be noticed. Look at a few HL2 screenshots sometime and you can see there is a lot of repeating, but the designer used clever placement of elements and lighting to mask that blatant tiling.
[addsig]




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Re: making textures/materials fit without stretching them
Posted by DrGlass on Sun Jan 16th at 8:38pm 2005


Remeber, the normal height of a wall is 128 units tall. try and keep all your brush work for walls and floors a multible of 16, that will ensure that the textures fit and look right.




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Re: making textures/materials fit without stretching them
Posted by David from IKG on Sun Jan 16th at 10:14pm 2005


how do i make a brush a specific width and height?



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Re: making textures/materials fit without stretching them
Posted by DrGlass on Sun Jan 16th at 11:04pm 2005


as you drag the brush creation tool you will see numbers along the top and bottom, that is it's size in units. There is also a space down in the lower right that shows the x y z dimentions of your brush.




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Re: making textures/materials fit without stretching them
Posted by David from IKG on Sun Jan 16th at 11:08pm 2005


oh i thought there might be a way to type it in





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Re: making textures/materials fit without stretching them
Posted by DrGlass on Sun Jan 16th at 11:43pm 2005


its really easy just to drag it, press the "]" to make your grid larger and make sure that you unit's snap to the grid (press shift+w to toggle)





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