I have several turrets in my single-player map, and I want to set the health so they are difficult to destroy.
However, I don't have any idea what number to set their health to. Is the number a percentage? Or is it like the original Half-Life, as some arbitrary unit (200 is "relatively strong"). I would like to have some knowledge of the health unit (best compared to the health of a NPC entity).
For example, how many health unit does a regular combine soldier have? 100? What about an antlion guard? 400? It would be very helpful to have this information when designing single-player maps.
There might be a reference somewhere on the net already for this inquiry, but I couldn't find it. If it exists, a simple URL link to the information would suffice. Thank you.
[addsig]


