to many detailed props error
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Re: to many detailed props error
Posted by Cheezwedge on Sun Jan 16th at 10:01pm 2005


I have gotten this error before. I thought it meant to many npcs were on the field at once, but in my new map, I want it like it is. It's a fairly small map, with no rugged terrain, just flat grasslands. Any ideas on what to do?



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Re: to many detailed props error
Posted by omegaslayer on Sun Jan 16th at 10:06pm 2005


what are you using for detail props? Do you have over 10,000 detail props?
[addsig]




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Re: to many detailed props error
Posted by Cheezwedge on Sun Jan 16th at 10:09pm 2005


i don't know. I have two houses with breakable triggers. a strider. 4 combinehelicopters. about 20 floor turrets. about 50 combine. around 30 citizens with guns. a few triggers. and thats all.



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Re: to many detailed props error
Posted by Cheezwedge on Sun Jan 16th at 10:51pm 2005


Can someone please help? I can't find out what to do.



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Re: to many detailed props error
Posted by omegaslayer on Sun Jan 16th at 10:58pm 2005


prop_detail is meant for grass sprites only, you use prop_statics for models, and prop_dynamics for other things, and the npc ents for citizens and combine, BTW 50 combine is really pushing the engine's limits, along with all those other npcs
[addsig]




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Re: to many detailed props error
Posted by Sam37 on Sun Jan 16th at 10:58pm 2005


The npc's in the map are actually their own point entities (eg npc_strider, etc) rather than using prop_details and choosing a model for them aren't they?

Probs not but just a thought.





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Re: to many detailed props error
Posted by Cheezwedge on Sun Jan 16th at 11:04pm 2005


well, the whole bottom of my map is grass textured. It is just a giant rectangle and i set the texture to the bottom part of the rectangle to grass texture. Do I need to change this?



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Re: to many detailed props error
Posted by omegaslayer on Sun Jan 16th at 11:06pm 2005


no you need to change all your combine enimies into the npc class of entitires, not prop_detail......and your map is going to run like crap with all those NPC in there.
[addsig]




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Re: to many detailed props error
Posted by Cheezwedge on Sun Jan 16th at 11:09pm 2005


trust me i've had way more. But thanks for your help.



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Re: to many detailed props error
Posted by Cheezwedge on Sun Jan 16th at 11:12pm 2005


i just checked and i dont have any prop_detail entities..Any other ideas?



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Re: to many detailed props error
Posted by DrGlass on Sun Jan 16th at 11:30pm 2005


grass textures spawn prop_details from them, so if you have a HUGE grass brush you will get that error. Change the textuer and that should fix it.




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Re: to many detailed props error
Posted by omegaslayer on Sun Jan 16th at 11:31pm 2005


where are you getting this error, in hammer, compile log, or in game?

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Re: to many detailed props error
Posted by Cheezwedge on Sun Jan 16th at 11:40pm 2005


while compiling the map.





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Re: to many detailed props error
Posted by ReNo on Sun Jan 16th at 11:42pm 2005


Note that he says it is saying "too many detailed props", not "too many prop_details". To me it sounds like he just has vastly too many high polycount models in there - that many enemies in a level is just total insane and you cannot expect it to run like that.
[addsig]




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Re: to many detailed props error
Posted by Cheezwedge on Sun Jan 16th at 11:44pm 2005


i changed textures and made it another texture. thanks for the help.




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