I have gotten this error before. I thought it meant to many npcs were on the field at once, but in my new map, I want it like it is. It's a fairly small map, with no rugged terrain, just flat grasslands. Any ideas on what to do?
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Re: to many detailed props error
Posted by omegaslayer on Sun Jan 16th at 10:06pm 2005

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Posted by omegaslayer on Sun Jan 16th at 10:06pm 2005
what are you using for detail props? Do you have over 10,000 detail props?
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Re: to many detailed props error
Posted by Cheezwedge on Sun Jan 16th at 10:09pm 2005
Posted by Cheezwedge on Sun Jan 16th at 10:09pm 2005
i don't know. I have two houses with breakable triggers. a strider. 4 combinehelicopters. about 20 floor turrets. about 50 combine. around 30 citizens with guns. a few triggers. and thats all.
Re: to many detailed props error
Posted by Cheezwedge on Sun Jan 16th at 10:51pm 2005
Posted by Cheezwedge on Sun Jan 16th at 10:51pm 2005
Can someone please help? I can't find out what to do.
Re: to many detailed props error
Posted by omegaslayer on Sun Jan 16th at 10:58pm 2005

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Posted by omegaslayer on Sun Jan 16th at 10:58pm 2005
prop_detail is meant for grass sprites only, you use prop_statics for
models, and prop_dynamics for other things, and the npc ents for
citizens and combine, BTW 50 combine is really pushing the engine's
limits, along with all those other npcs
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omegaslayer
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Re: to many detailed props error
Posted by Sam37 on Sun Jan 16th at 10:58pm 2005
Posted by Sam37 on Sun Jan 16th at 10:58pm 2005
The npc's in the map are actually their own point entities (eg npc_strider, etc) rather than using prop_details and choosing a model for them aren't they?
Probs not but just a thought.![]()
Re: to many detailed props error
Posted by Cheezwedge on Sun Jan 16th at 11:04pm 2005
Posted by Cheezwedge on Sun Jan 16th at 11:04pm 2005
well, the whole bottom of my map is grass textured. It is just a giant rectangle and i set the texture to the bottom part of the rectangle to grass texture. Do I need to change this?
Re: to many detailed props error
Posted by omegaslayer on Sun Jan 16th at 11:06pm 2005

omegaslayer
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Posted by omegaslayer on Sun Jan 16th at 11:06pm 2005
no you need to change all your combine enimies into the npc class of
entitires, not prop_detail......and your map is going to run like crap
with all those NPC in there.
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omegaslayer
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Re: to many detailed props error
Posted by Cheezwedge on Sun Jan 16th at 11:09pm 2005
Posted by Cheezwedge on Sun Jan 16th at 11:09pm 2005
trust me i've had way more. But thanks for your help.
Re: to many detailed props error
Posted by Cheezwedge on Sun Jan 16th at 11:12pm 2005
Posted by Cheezwedge on Sun Jan 16th at 11:12pm 2005
i just checked and i dont have any prop_detail entities..Any other ideas?
Re: to many detailed props error
Posted by DrGlass on Sun Jan 16th at 11:30pm 2005

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Posted by DrGlass on Sun Jan 16th at 11:30pm 2005
grass textures spawn prop_details from them, so if you have a HUGE
grass brush you will get that error. Change the textuer and that
should fix it.
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Re: to many detailed props error
Posted by omegaslayer on Sun Jan 16th at 11:31pm 2005

omegaslayer
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Posted by omegaslayer on Sun Jan 16th at 11:31pm 2005
where are you getting this error, in hammer, compile log, or in game?
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omegaslayer
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Re: to many detailed props error
Posted by Cheezwedge on Sun Jan 16th at 11:40pm 2005
Posted by Cheezwedge on Sun Jan 16th at 11:40pm 2005
while compiling the map.
Re: to many detailed props error
Posted by ReNo on Sun Jan 16th at 11:42pm 2005

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Posted by ReNo on Sun Jan 16th at 11:42pm 2005
Note that he says it is saying "too many detailed props", not "too many
prop_details". To me it sounds like he just has vastly too many high
polycount models in there - that many enemies in a level is just total
insane and you cannot expect it to run like that.
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Re: to many detailed props error
Posted by Cheezwedge on Sun Jan 16th at 11:44pm 2005
Posted by Cheezwedge on Sun Jan 16th at 11:44pm 2005
i changed textures and made it another texture. thanks for the help.
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