Posted by French Toast on Sun Jan 16th at 11:18pm 2005
This is my second day and my map is progressing well. I ran it multiple times before to test for lighting and had no problems, aside from no lights, but that's a different story. I ended up getting the lights to a "satisfactory" stage, then continued to create a very basic skybox and add some assorted junk like crates and busted up cars. Unfortunetly the next time I ran it, I got the error message:
"Invalid Count-Terrorist Spawn Point at (whole bunch of coordinates" five times and:
"Invalid Terrorist Spawn Point at (whole bunch of coordinates)" five times
When I tried to join a team it said both were full even though no one else was in the game. Because of what I had heard, I spread out the spawn points and tried again, yet the same 10 error messages came up, any ideas?
French Toast [addsig]
French Toast
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Posted by satchmo on Sun Jan 16th at 11:53pm 2005
satchmo
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Posted by French Toast on Mon Jan 17th at 1:45am 2005
** Executing...
** Command: "c:program filessteamsteamappstheoden_kingsourcesdkbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappstheoden_kingcounter-strike sourcecstrike" "C:Program FilesSteamSteamAppstheoden_kingsourcesdk_contentcstrikemapsrcde_firstmap"
Valve Software - vbsp.exe (Dec 15 2004)
1 threads
materialPath: c:program filessteamsteamappstheoden_kingcounter-strike sourcecstrikematerials
Loading C:Program FilesSteamSteamAppstheoden_kingsourcesdk_contentcstrikemapsrcde_firstmap.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (559 bytes)
Building Physics collision data...
done (0) (559 bytes)
Static prop models/props_canal/generator01.mdl outside the map (-72.00, -320.00, 80.00)
Error! prop_static using model "./models/props_c17/oildrum001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "./models/props_c17/oildrum001.mdl"!
Error! To use model "./models/combine_apc.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "./models/combine_apc.mdl"!
Error! prop_static using model "./models/Items/item_item_crate.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "./models/Items/item_item_crate.mdl"!
Static prop ./models/props_debris/plaster_wall001a.mdl outside the map (200.00, -376.00, 64.00)
Static prop ./models/props_debris/plaster_wall002a.mdl outside the map (198.52, -215.78, 60.57)
Error! prop_static using model "./models/props_debris/concrete_chunk02a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "./models/props_debris/concrete_chunk02a.mdl"!
Static prop ./models/props_vehicles/car001a_hatchback.mdl outside the map (514.96, 226.13, 26.00)
Static prop ./models/props_vehicles/van001a.mdl outside the map (-218.00, 266.00, 37.00)
Static prop ./models/props_vehicles/car001b_hatchback.mdl outside the map (404.06, -40.00, 25.00)
Static prop ./models/props_vehicles/car002a.mdl outside the map (675.34, -256.00, 26.00)
Static prop ./models/props_vehicles/car005a.mdl outside the map (226.00, 377.00, 28.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:Program FilesSteamSteamAppstheoden_kingsourcesdk_contentcstrikemapsrcde_firstmap.bsp
5 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 2
** Executing...
** Command: "c:program filessteamsteamappstheoden_kingsourcesdkbinvvis.exe"
** Parameters: -game "c:program filessteamsteamappstheoden_kingcounter-strike sourcecstrike" "C:Program FilesSteamSteamAppstheoden_kingsourcesdk_contentcstrikemapsrcde_firstmap"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:program filessteamsteamappstheoden_kingsourcesdk_contentcstrikemapsrcde_firstmap.bsp
reading c:program filessteamsteamappstheoden_kingsourcesdk_contentcstrikemapsrcde_firstmap.prt
LoadPortals: couldn't read c:program filessteamsteamappstheoden_kingsourcesdk_contentcstrikemapsrcde_firstmap.prt
** Executing...
** Command: "c:program filessteamsteamappstheoden_kingsourcesdkbinvrad.exe"
** Parameters: -game "c:program filessteamsteamappstheoden_kingcounter-strike sourcecstrike" "C:Program FilesSteamSteamAppstheoden_kingsourcesdk_contentcstrikemapsrcde_firstmap"
Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:program filessteamsteamappstheoden_kingsourcesdk_contentcstrikemapsrcde_firstmap.bsp
No vis information, direct lighting only.
30 faces
120308 square feet [17324416.00 square inches]
0 displacements
0 square feet [0.00 square inches]
6 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 17/8192 204/98304 ( 0.2%)
brushsides 102/65536 816/524288 ( 0.2%)
planes 96/65536 1920/1310720 ( 0.1%)
vertexes 33/65536 396/786432 ( 0.1%)
nodes 54/65536 1728/2097152 ( 0.1%)
texinfos 18/12288 1296/884736 ( 0.1%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 30/65536 1680/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 56/65536 3136/3670016 ( 0.1%)
leaffaces 30/65536 60/131072 ( 0.0%)
leafbrushes 9/65536 18/131072 ( 0.0%)
surfedges 144/512000 576/2048000 ( 0.0%)
edges 73/256000 292/1024000 ( 0.0%)
worldlights 6/8192 528/720896 ( 0.1%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 1779/393216 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9906/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 559/4194304 ( 0.0%)
==== Total Win32 BSP file data space used: 25472 bytes ====
Linux Specific Data:
physicssurface [variable] 559/6291456 ( 0.0%)
==== Total Linux BSP file data space used: 25472 bytes ====
Total triangle count: 60
Writing c:program filessteamsteamappstheoden_kingsourcesdk_contentcstrikemapsrcde_firstmap.bsp
1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamSteamAppstheoden_kingsourcesdk_contentcstrikemapsrcde_firstmap.bsp" "c:program filessteamsteamappstheoden_kingcounter-strike sourcecstrikemapsde_firstmap.bsp"
** Executing...
** Command: "c:program filessteamsteamappstheoden_kingcounter-strike sourcehl2.exe"
** Parameters: -game "c:program filessteamsteamappstheoden_kingcounter-strike sourcecstrike" -dev -console +sv_lan 1 +map "de_firstmap" [addsig]
French Toast
member
3043 posts
300 snarkmarks
Registered: Jan 16th 2005
Location: Canada

Occupation: Kicking Ass
Posted by Crono on Mon Jan 17th at 2:07am 2005
Static prop models/props_canal/generator01.mdl outside the map (-72.00, -320.00, 80.00)
Error! prop_static using model "./models/props_c17/oildrum001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "./models/props_c17/oildrum001.mdl"!
Error! To use model "./models/combine_apc.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "./models/combine_apc.mdl"!
Error! prop_static using model "./models/Items/item_item_crate.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "./models/Items/item_item_crate.mdl"!
Static prop ./models/props_debris/plaster_wall001a.mdl outside the map (200.00, -376.00, 64.00)
Static prop ./models/props_debris/plaster_wall002a.mdl outside the map (198.52, -215.78, 60.57)
Error! prop_static using model "./models/props_debris/concrete_chunk02a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "./models/props_debris/concrete_chunk02a.mdl"!
Static prop ./models/props_vehicles/car001a_hatchback.mdl outside the map (514.96, 226.13, 26.00)
Static prop ./models/props_vehicles/van001a.mdl outside the map (-218.00, 266.00, 37.00)
Static prop ./models/props_vehicles/car001b_hatchback.mdl outside the map (404.06, -40.00, 25.00)
Static prop ./models/props_vehicles/car002a.mdl outside the map (675.34, -256.00, 26.00)
Static prop ./models/props_vehicles/car005a.mdl outside the map (226.00, 377.00, 28.00)
Do a "check for problems" in hammer. (Alt + p).
[addsig]
Posted by omegaslayer on Mon Jan 17th at 2:44am 2005
First off fix this, it will make your life soooo much simpler
Static prop ./models/props_debris/plaster_wall001a.mdl outside the map (200.00, -376.00, 64.00)
Static prop ./models/props_debris/plaster_wall002a.mdl outside the map (198.52, -215.78, 60.57)
Static prop ./models/props_vehicles/car001a_hatchback.mdl outside the map (514.96, 226.13, 26.00)
Static prop ./models/props_vehicles/van001a.mdl outside the map (-218.00, 266.00, 37.00)
Static prop ./models/props_vehicles/car001b_hatchback.mdl outside the map (404.06, -40.00, 25.00)
Static prop ./models/props_vehicles/car002a.mdl outside the map (675.34, -256.00, 26.00)
Static prop ./models/props_vehicles/car005a.mdl outside the map (226.00, 377.00, 28.00)
either delete it or move it inside your map.
Error loading studio model "./models/props_c17/oildrum001.mdl"!
Error! prop_static using model "./models/props_debris/concrete_chunk02a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "./models/props_debris/concrete_chunk02a.mdl"!
like it says use it as a prop_physics and tell it in the settings not to move
with prop_static, it must be compiled with $staticprop!
Error loading studio model "./models/combine_apc.mdl"!
This model isnt suppost to be used with static, use it with a prop_dynamic
Error loading studio model "./models/Items/item_item_crate.mdl"!
I take it you want to use the ammo crate as a model then turn it into a prop_dynamic, or make it one of the override ents.
As for the spawns make sure they are high up enough off the ground, you shouldnt have to do anything else.
[addsig]
omegaslayer
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Registered: Jan 16th 2004
Location: Seattle, WA

Occupation: Sr. DevOPS Engineer
Posted by French Toast on Mon Jan 17th at 4:03pm 2005
I went back on to try and do what I was told and the following happened:
Didn't understand what a leak was, why I had one or how to fix one.
Didn't understand how an object could be outside my map if it was inside the skybox and above my ground floor.
I fixed the problems with my prop_static and prop_dynamic and that all worked out fine.
I then moved the spawn points up in hopes to make those work.
When I compiled it again I ended up with my props all fixed, but still had problems with the "invalid spawn point" error messages. I am dying here, anyone else have any ideas why I am having these kinds of problems
[addsig]
French Toast
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Registered: Jan 16th 2005
Location: Canada

Occupation: Kicking Ass
Posted by Liberal.Nyulism on Mon Jan 17th at 4:16pm 2005
Most invalid spawn points come from placing the info_terrorist/ct too close to the floor. If you watch the game carefully, you'll see that most creatures spawn above the floor and drop to it. Set your spawn point above the floor. The figures should "hover" say ten units above the floor.
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Posted by omegaslayer on Mon Jan 17th at 7:12pm 2005
Didn't understand what a leak was, why I had one or how to fix one.
check the tutorials
[addsig]
omegaslayer
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Registered: Jan 16th 2004
Location: Seattle, WA

Occupation: Sr. DevOPS Engineer
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