Posted by The fox on Mon Jan 17th at 12:17pm 2005
Posted by ReNo on Mon Jan 17th at 12:28pm 2005
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ReNo
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Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by The fox on Mon Jan 17th at 12:31pm 2005
yes i have even copyed it over manually deleted the map and leted it copy over it
Posted by Leperous on Mon Jan 17th at 12:46pm 2005
Leperous
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Posted by The fox on Mon Jan 17th at 12:50pm 2005
** Executing...
** Command: "c:programvalvesteamsteamapps\sourcesdkbinvbsp.exe"
** Parameters: -game "c:programvalvesteamsteamapps\half-life 2hl2" "C:ProgramValveSteamSteamApps\sourcesdk_contentk-19"
Valve Software - vbsp.exe (Dec 15 2004)
1 threads
materialPath: c:programvalvesteamsteamapps\half-life 2hl2materials
Loading C:ProgramValveSteamSteamApps\sourcesdk_contentk-19.vmf
Brush 10542: origin brushes not allowed in world
** Executing...
** Command: "c:programvalvesteamsteamapps\sourcesdkbinvrad.exe"
** Parameters: -game "c:programvalvesteamsteamapps\half-life 2hl2" "C:ProgramValveSteamSteamApps\sourcesdk_contentk-19"
Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:programvalvesteamsteamapps\sourcesdk_contentk-19.bsp
No vis information, direct lighting only.
2064 faces
1 degenerate faces
85928 square feet [12373640.00 square inches]
0 displacements
0 square feet [0.00 square inches]
25 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (16)
Build Patch/Sample Hash Table(s).....Done<0.0145 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 27/1024 1296/49152 ( 2.6%)
brushes 277/8192 3324/98304 ( 3.4%)
brushsides 1897/65536 15176/524288 ( 2.9%)
planes 1592/65536 31840/1310720 ( 2.4%)
vertexes 3085/65536 37020/786432 ( 4.7%)
nodes 1510/65536 48320/2097152 ( 2.3%)
texinfos 203/12288 14616/884736 ( 1.7%)
texdata 45/2048 1440/65536 ( 2.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2064/65536 115584/3670016 ( 3.1%)
origfaces 1189/65536 66584/3670016 ( 1.8%)
leaves 1538/65536 86128/3670016 ( 2.3%)
leaffaces 2396/65536 4792/131072 ( 3.7%)
leafbrushes 785/65536 1570/131072 ( 1.2%)
surfedges 14688/512000 58752/2048000 ( 2.9%)
edges 8046/256000 32184/1024000 ( 3.1%)
worldlights 25/8192 2200/720896 ( 0.3%)
waterstrips 190/32768 1900/327680 ( 0.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3087/65536 6174/131072 ( 4.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 756224/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 30142/393216 ( 7.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/180 ( 0.6%)
dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/3860 ( 0.0%)
pakfile [variable] 21184/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 108005/4194304 ( 2.6%)
==== Total Win32 BSP file data space used: 1444458 bytes ====
Linux Specific Data:
physicssurface [variable] 0/6291456 ( 0.0%)
==== Total Linux BSP file data space used: 1336453 bytes ====
Total triangle count: 5798
Writing c:programvalvesteamsteamapps\sourcesdk_contentk-19.bsp
18 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:ProgramValveSteamSteamApps\sourcesdk_contentk-19.bsp" "c:programvalvesteamsteamapps\half-life 2hl2mapsk-19.bsp"
Posted by LittleGetty on Mon Jan 17th at 4:24pm 2005
In HL2, are you starting a new game every time? It sounds kind of obvious, but if you don't, it wont change.
Posted by omegaslayer on Mon Jan 17th at 7:17pm 2005
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omegaslayer
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Registered: Jan 16th 2004
Location: Seattle, WA

Occupation: Sr. DevOPS Engineer
Posted by DrGlass on Tue Jan 18th at 12:33am 2005
here is a tut on rotating doors that outpines the use of orgins
DrGlass
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Registered: Dec 12th 2004
Location: USA
Occupation: 2D/3D digital artist
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