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Re: Custom Textures (map distribution)
Posted by Bobv on Mon Jan 17th at 4:52pm 2005
I made a blue and a red texture for my map, to make the bases of the two teams. WHen someone joins my server they download the map but not the texture, and they see the infamous purple checkered thing instead of the blue/red. Is there any way to include custom textures with the download for them?
Posted by Bobv on Mon Jan 17th at 4:52pm 2005
I made a blue and a red texture for my map, to make the bases of the two teams. WHen someone joins my server they download the map but not the texture, and they see the infamous purple checkered thing instead of the blue/red. Is there any way to include custom textures with the download for them?
Re: Custom Textures (map distribution)
Posted by Tracer Bullet on Mon Jan 17th at 5:08pm 2005

Tracer Bullet
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Posted by Tracer Bullet on Mon Jan 17th at 5:08pm 2005
You probably just need a .res file, but you might try this program. It will include your textures with the .bsp.
[addsig]
Tracer Bullet
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Registered: May 22nd 2003
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Occupation: Graduate Student (Ph.D)
Re: Custom Textures (map distribution)
Posted by Bobv on Mon Jan 17th at 5:21pm 2005
Posted by Bobv on Mon Jan 17th at 5:21pm 2005
that program has a broken link 
i'll have to try the .res file thing

i'll have to try the .res file thing
Re: Custom Textures (map distribution)
Posted by MoO on Mon Jan 17th at 5:26pm 2005
Posted by MoO on Mon Jan 17th at 5:26pm 2005
Re: Custom Textures (map distribution)
Posted by Tracer Bullet on Mon Jan 17th at 7:17pm 2005

Tracer Bullet
member
2271 posts
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Registered: May 22nd 2003
Location: Seattle WA, USA
Occupation: Graduate Student (Ph.D)
Posted by Tracer Bullet on Mon Jan 17th at 7:17pm 2005
Tracer Bullet
member
2271 posts
367 snarkmarks
Registered: May 22nd 2003
Location: Seattle WA, USA

Occupation: Graduate Student (Ph.D)
Re: Custom Textures (map distribution)
Posted by Orpheus on Mon Jan 17th at 7:23pm 2005

Orpheus
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Posted by Orpheus on Mon Jan 17th at 7:23pm 2005
i see a link to HLCC, will it work with HL2?
and if so, whats wrong with our link?
[addsig]Orpheus
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Re: Custom Textures (map distribution)
Posted by Rof on Mon Jan 17th at 7:29pm 2005
Posted by Rof on Mon Jan 17th at 7:29pm 2005
Be warned that, despite what I say in the documentation of pakrat,
custom models don't seem to work when embedded into bsp files. I don't
know why, and I suspect the reason is hidden somewhere inside HL2/steam
where I can't get at it.
Custom textures work fine, though. Be sure to add both the .vmt and .vtf files.
I fixed the link in that post, btw. Seems to work now.
(Edit: D'oh! .vmf changed to .vmt
)
[addsig]
Custom textures work fine, though. Be sure to add both the .vmt and .vtf files.
I fixed the link in that post, btw. Seems to work now.
(Edit: D'oh! .vmf changed to .vmt
[addsig]
Re: Custom Textures (map distribution)
Posted by Dred_furst on Mon Jan 17th at 8:06pm 2005
Posted by Dred_furst on Mon Jan 17th at 8:06pm 2005
lol, the vmf file is the map source,
[addsig]
[addsig]
Re: Custom Textures (map distribution)
Posted by Bobv on Tue Jan 18th at 1:16am 2005
Posted by Bobv on Tue Jan 18th at 1:16am 2005
i made a .res file - thanks for the responces, didnt know what to do 
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