WARNING: node with unbounded volume?
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Quote
Re: WARNING: node with unbounded volume?
Posted by MoO on Mon Jan 17th at 5:22pm 2005


when i compile my map, the window gets flooded with the text "WARNING: node with unbounded volume", what can i do to correct this...and what does it mean?


** Executing...
** Command: "c:program filesvalvesteamsteamappssrdjantsourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappssrdjantcounter-strike sourcecstrike" "C:Program FilesValveSteamSteamAppssrdjantsourcesdk_contentcstrikekz_wtf"

Valve Software - vbsp.exe (Dec 15 2004)
1 threads
materialPath: c:program filesvalvesteamsteamappssrdjantcounter-strike sourcecstrikematerials
Loading C:Program FilesValveSteamSteamAppssrdjantsourcesdk_contentcstrikekz_wtf.vmf
Brush 3230, Side 6: duplicate plane
Brush 3230, Side 9: duplicate plane
Brush 3230, Side 10: duplicate plane
Brush 3230, Side 13: duplicate plane
Brush 3230, Side 17: duplicate plane
Brush 3230, Side 21: duplicate plane
Brush 3230, Side 24: duplicate plane
Brush 3230, Side 25: duplicate plane
Brush 3230, Side 28: duplicate plane
Brush 3230, Side 31: duplicate plane
Brush 3230: bounds out of range
Brush 3720, Side 9: duplicate plane
Brush 3720, Side 10: duplicate plane
Brush 3720, Side 24: duplicate plane
Brush 3720, Side 25: duplicate plane
Brush 3720: bounds out of range
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
WARNING: node with unbounded volume
WARNING: node with unbounded volume
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ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: node with unbounded volume
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WARNING: node with unbounded volume
WARNING: node with unbounded volume
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program FilesValveSteamSteamAppssrdjantsourcesdk_contentcstrikekz_wtf.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (144455 bytes)
Building Physics collision data...
done (0) (144455 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:Program FilesValveSteamSteamAppssrdjantsourcesdk_contentcstrikekz_wtf.bsp
9 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 1

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValveSteamSteamAppssrdjantsourcesdk_contentcstrikekz_wtf.bsp" "c:program filesvalvesteamsteamappssrdjantcounter-strike sourcecstrikemapskz_wtf.bsp"

================================================================

i deleted a bunch of those lines cuz they all say the same thing, so its less to scroll through





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Re: WARNING: node with unbounded volume?
Posted by Leperous on Tue Jan 18th at 12:55am 2005


Start by going to brush numbers 3230 and 3720 (CTRL+SHIFT+G, I think?) and see what's going on with them...





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Re: WARNING: node with unbounded volume?
Posted by rs6 on Tue Jan 18th at 1:38am 2005


Run a "check for problems" Alt+P that could accutally fix it for you. [addsig]



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Re: WARNING: node with unbounded volume?
Posted by v1be on Thu Mar 15th at 10:10pm 2007


<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>

Okay, i know this post is two years old now but I am having the exact problem and i have done the two steps which have been given above and I still have no luck.

here is what it says when i try to run my map:

** Executing...
** Command: "c:program filessteamsteamapps
namesourcesdkbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamapps
namecounter-strike sourcecstrike" "C:Program FilesSteamsteamappsnamesourcesdk_contentcstrikemapsrcmapname"

Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: c:program filessteamsteamapps
namecounter-strike sourcecstrikematerials
Loading C:Program FilesSteamsteamapps
namesourcesdk_contentcstrikemapsrcmapname.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 78 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
HashVec: point outside valid range

** Executing...
** Command: "c:program filessteamsteamapps
namesourcesdkbinvvis.exe"
** Parameters: -game "c:program filessteamsteamapps
namecounter-strike sourcecstrike" "C:Program FilesSteamsteamappsnamesourcesdk_contentcstrikemapsrcmapname"

Valve Software - vvis.exe (March 15 2007)
2 threads
reading c:program filessteamsteamapps
namesourcesdk_contentcstrikemapsrcmapname.bsp
reading c:program filessteamsteamapps
namesourcesdk_contentcstrikemapsrcmapname.prt
LoadPortals: couldn't read c:program filessteamsteamappsnamesourcesdk_contentcstrikemapsrc
mapname.prt


** Executing...
** Command: "c:program filessteamsteamappsnamesourcesdkbinvrad.exe"
** Parameters: -game "c:program filessteamsteamappsnamecounter-strike sourcecstrike" "C:Program FilesSteamsteamappsnamesourcesdk_contentcstrikemapsrcmapname"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:program filessteamsteamappsnamesourcesdk_contentcstrikemapsrcmapname.bsp
No vis information, direct lighting only.
10319 faces
3 degenerate faces
1410521 square feet [203115040.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
Build Patch/Sample Hash Table(s).....Done<0.0494 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 1859/8192 22308/98304 (22.7%)
brushsides 11376/65536 91008/524288 (17.4%)
planes 3222/65536 64440/1310720 ( 4.9%)
vertexes 15624/65536 187488/786432 (23.8%)
nodes 5219/65536 167008/2097152 ( 8.0%)
texinfos 648/12288 46656/884736 ( 5.3%)
texdata 41/2048 1312/65536 ( 2.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 10319/65536 577864/3670016 (15.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5630/65536 315280/3670016 ( 8.6%)
leaves 5224/65536 167168/2097152 ( 8.0%)
leaffaces 12579/65536 25158/131072 (19.2%)
leafbrushes 4120/65536 8240/131072 ( 6.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 73323/512000 293292/2048000 (14.3%)
edges 43804/256000 175216/1024000 (17.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 965/32768 9650/327680 ( 2.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 17508/65536 35016/131072 (26.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1725096/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 2886/393216 ( 0.7%)
LDR leaf ambient 5224/65536 125376/1572864 ( 8.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6038 ( 0.0%)
pakfile [variable] 21825/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 659013/4194304 (15.7%)
==== Total Win32 BSP file data space used: 4721510 bytes ====

Total triangle count: 30170
Writing c:program filessteamsteamappsnamesourcesdk_contentcstrikemapsrcmapname.bsp
7 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamsteamappsnamesourcesdk_contentcstrikemapsrcmapname.bsp" "c:program filessteamsteamappsnamecounter-strike sourcecstrikemapsmapname.bsp"


** Executing...
** Command: "c:program filessteamsteamappsnamecounter-strike sourcehl2.exe"
** Parameters: -game "c:program filessteamsteamappsnamecounter-strike sourcecstrike" +net_graph 3. +map "mapname"








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Re: WARNING: node with unbounded volume?
Posted by RitchieTheBrit on Thu Mar 15th at 11:05pm 2007


I've never actually encountered this error myself, but I may be able to point you in the right direction. Your problem isn't exactly the same as the OP's, you've got the node problem, but you've also got a leak on your map.

I would start by trying to track down the leak, closing that may actually help with the problem.

When a node has an unbound volume, its volume is infinite, causing the compiler to get confused and throw the error up. It seems to be caused by manipulating the vertices of a brush. The fact you have a leak as well may mean that you moved a vert on one of your brushes that caused both errors, allowing the game world to leak into the void.

The easiest way to trouble shoot it I think would be to find the leak, and fix that first, then recompile. If the error is still there, take a look at any brushes that you changed, and you should eventually be able to track it down.




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Re: WARNING: node with unbounded volume?
Posted by v1be on Thu Mar 15th at 11:20pm 2007


<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>

How do I track this?

I have had this problem twice before but i just delete a few objects (walls) and it was fine. I have tried deleting walls this time around and I still encounter this problem. I really have no idea what to do. I don't want to delete the whole map, or the part of the map of which i believe is wrong because that is hours of work i had spent creating. If i sent you the map, would it be possible for you to fix for me?

If so please contact me back with an email address I can contact you on. Or even better if you have an Xfire account or Ventrilo that would be fine as well.

Thanks alot!




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Re: WARNING: node with unbounded volume?
Posted by Riven on Fri Mar 16th at 12:15am 2007


Well, I'd be willing to give it a look over; I may be overindulgent, but give me at least two days to find the time, and if no one else gets back with you on it, I'll send you whatever I was able to do. e-mail it to me at: lancon at suddenlink dot net. Title it something like "compiler problem" so I'll recognize it.





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Re: WARNING: node with unbounded volume?
Posted by RitchieTheBrit on Fri Mar 16th at 1:45am 2007


Hahaha, Riven is on the case again!

Best off leaving me out of this this, v1be, I'm a total newbie myself! Just look at my post about texturing a tunnel, and you'll see what I mean! Next time, if you upload the map to Rapidshare or Megaupload or something similar, people can just download it and take a look without you having to fire emails off. You can pass me a copy to ritchie_brier-at-yahoo-co-uk, not promising anythign though, lol!




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Re: WARNING: node with unbounded volume?
Posted by Riven on Fri Mar 16th at 2:13am 2007


Heh, only as of late.

I finally felt that I am confident enough to involve myself in the Snarkpit forums, so, you could say that I'm spending more time helping others when I can. Although, I'm pretty reluctant to do so because I'm a perfectionist, so don't expect me to jump on every issue.







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Re: WARNING: node with unbounded volume?
Posted by RitchieTheBrit on Fri Mar 16th at 3:29am 2007


Yeah, I know the feeling. I jump in and out the C4DCafe quite often. If I'm working on a project, I get kinda' tunnel visioned. I'll probably be kicking around here until I get this assignment done.

It seems kinda' dead though, as do a lot of the mod forums for HL2 I've been to.




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Re: WARNING: node with unbounded volume?
Posted by v1be on Sat Mar 17th at 12:51am 2007


Hello again,

So sorry to get back to everyone so late, just was really busy :P. Anyways yeah I still have not fixed the problem but I will send the file out, but before so... what file do I send you, the the normal sdk one, if not let me know asap. : )




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Re: WARNING: node with unbounded volume?
Posted by fishy on Sat Mar 17th at 1:13am 2007


to find a leak;

map>load pointfile

loads a red line into hammer, starting at a random entity, and ending outside the map. follow the line and you'll see where it escapes, or leaks, from your level.




i eat paint



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Re: WARNING: node with unbounded volume?
Posted by v1be on Sat Mar 17th at 1:34am 2007


I have tried to do this, but my problem is that i don't have a .lin file and I have no idea how to create one.




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Re: WARNING: node with unbounded volume?
Posted by RitchieTheBrit on Sat Mar 17th at 11:35am 2007


? quoting v1be
what file do I send you?


Easiest way v1be, just save the map to your desktop, and send the VSP file, that's all. I'm gonna' guess that you haven't used any custom models or textures, so it should work okay.




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Re: WARNING: node with unbounded volume?
Posted by fishy on Sat Mar 17th at 1:20pm 2007


ah, there's no .lin file because vbsp gave up before it could write one.

the unbound volume is often caused by bad brushwork that will show up when you check the map for problems (ctrl+p)




i eat paint



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Re: WARNING: node with unbounded volume?
Posted by v1be on Sat Mar 17th at 10:11pm 2007


I have done ALT + P and fixed the problems except one.... which is the player start, but I have already added ct and t spawns which have worked before. After everyday I work on my map i test it out to look for any glitches or anything wrong with it, but now it just doesn't work. I have had the "WARNING: node with unbound volume" error twice before and I have gotten rid of it by deleting a couple walls, and it went away. But now I can't seem to find the wall which is preventing me to play. I have tried almost everything now and still nothing works, I really need someone trust worthy to take a look at my map for me asap, so I can get this completed. I would really appreciate it if someone could do this for me that had quite a bit of experience. THANKS!!!




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Re: WARNING: node with unbounded volume?
Posted by fishy on Sun Mar 18th at 12:58am 2007


use cordon compiles and the process of elimination to find the cause of your error.




i eat paint



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Re: WARNING: node with unbounded volume?
Posted by Riven on Sun Mar 18th at 2:02am 2007


Well, I'm still available; I haven't seen any e-mails mentioning anything about compiling soo....

Send it to the e-mail I have posted in my first comment; I'm still willing to look it over.

And yes, send the .vmf file (the one you save and open from Hammer).








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