modifying .h, .cpp, ..fgd files
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Re: modifying .h, .cpp, ..fgd files
Posted by uberDingo on Tue Jan 18th at 6:22pm 2005


If I made modifications to some of my .c, .cpp, .fgd, etc.. files as listed in this link below...

http://www.hl2world.com/wiki/index.php/Unlimited_Render_Targets_for_Cameras

how would that effect my map after compiling it? Would I have to include different files when distribution a map or would it all get wound up into the final .bsp file?





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Re: modifying .h, .cpp, ..fgd files
Posted by Rof on Tue Jan 18th at 6:46pm 2005


Essentially, if you modify the .cpp, etc. files and recompile, you are making a mod. Therefore, if you make maps that depend on the new features of the mod, nobody else will be able to see/use those features.

You'd have to distribute the mod's .dll files with your map, and convince people to install them, for them to be able to see your map properly.
[addsig]




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Re: modifying .h, .cpp, ..fgd files
Posted by Crono on Tue Jan 18th at 6:48pm 2005


If you change the DLLs then, yes you do need to distribute them. You could just make a "mod" and include your modified DLL files with your map.

You don't need to include any FGD unless you want people to be able to make maps for your "mod". An FGD is only used in Hammer.

Also, just to clear something up, a DLL file is basically a module for the rest of the code (that being hl2.exe). That DLL file IS telling hl2 how to set up the server and handle incoming clients. A BSP CANNOT carry this information as the server is set up first them the bsp is loaded.
[addsig]




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Re: modifying .h, .cpp, ..fgd files
Posted by uberDingo on Tue Jan 18th at 9:25pm 2005


<tips his hat>

That's what I needed to know.. and thanks much






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