Posted by RadiKal on Wed Jan 19th at 2:13am 2005
Posted by IrishGuinea on Wed Jan 19th at 3:09am 2005
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Posted by DrGlass on Wed Jan 19th at 3:19am 2005
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Posted by RadiKal on Wed Jan 19th at 3:49am 2005
Well here's the compile log (I just ran bsp, not vis or rad since they aren't needed for this, or at least that's what i read in a tut)
** Executing...
** Command: "c:program filessteamsteamappsjames_bond_007_jw@hotmail.comsourcesdkbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsjames_bond_007_jw@hotmail.comcounter-strike sourcecstrike" "C:Program FilesSteamSteamAppsjames_bond_007_jw@hotmail.comsourcesdk_contentcstrikemapsrcmilitia5"
Valve Software - vbsp.exe (Dec 15 2004)
1 threads
materialPath: c:program filessteamsteamappsjames_bond_007_jw@hotmail.comcounter-strike sourcecstrikematerials
Loading C:Program FilesSteamSteamAppsjames_bond_007_jw@hotmail.comsourcesdk_contentcstrikemapsrcmilitia5.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...Brush 440804: WARNING, microbrush
Brush 440228: WARNING, microbrush
4...5...6...7...8...9...10 (4)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1631.3, -588.6, 925.7)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 535672:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1732.3, -293.1, 946.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 535660:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1732.3, -293.1, 946.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 535660:
ProcessBlock_Thread: 0...1...2...3...Brush 440804: WARNING, microbrush
Brush 440228: WARNING, microbrush
4...5...6...7...8...9...10 (3)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1631.3, -588.6, 925.7)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 535672:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1732.3, -293.1, 946.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 535660:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1732.3, -293.1, 946.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 535660:
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 22 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
done (1)
writing C:Program FilesSteamSteamAppsjames_bond_007_jw@hotmail.comsourcesdk_contentcstrikemapsrcmilitia5.prt...done (2)
WARNING: node without a volume
WARNING: node without a volume
Creating default cubemaps for env_cubemap using skybox canyon...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1....1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (949713 bytes)
Building Physics collision data...
done (2) (1937839 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:Program FilesSteamSteamAppsjames_bond_007_jw@hotmail.comsourcesdk_contentcstrikemapsrcmilitia5.bsp
31 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 4
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamSteamAppsjames_bond_007_jw@hotmail.comsourcesdk_contentcstrikemapsrcmilitia5.bsp" "c:program filessteamsteamappsjames_bond_007_jw@hotmail.comcounter-strike sourcecstrikemapsmilitia5.bsp"
Unless I'm blind... i didn't see it writing the .lin file anywhere
Posted by ReNo on Wed Jan 19th at 4:15am 2005
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Posted by RadiKal on Wed Jan 19th at 4:52am 2005
Posted by omegaslayer on Wed Jan 19th at 5:05am 2005
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Posted by RadiKal on Wed Jan 19th at 7:31am 2005
well, i read the tutorial on leaks and it said that if that CONTENTS_SOLID message was displayed, it meant there was a leak. should i just ignore the marked brushes?
Edit: when i compile there is no pointfile created, does that mean there is no leak?
Posted by Leperous on Wed Jan 19th at 10:08am 2005
NO it says "this error usually just means you have a leak."
Press CTRL+SHIFT+G to go to the brush numbers given in your CONTENTS_SOLID error, and tell us what's they're made of- are they all textured "properly" with normal textures? And are you using any HINT brushes or the like?
If you get stuck you could try using GLView on it:
http://www.valve-erc.com/srcsdk/Levels/performance_and_visibility.html
(which is basically running VBSP with a -glview parameter, then opening up your map with glview.exe)
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Posted by RadiKal on Wed Jan 19th at 11:50am 2005
Sorry I was just referencing omegaslayer's tutorial on leaks that simply said if you had that message it meant you had a leak. The brushes are textured with a normal texture (not a tool texture, not even self-lum, transparent, etc.. and I've used this texture successfully in many other areas). They aren't tied to any entities at all, just a plain ol' box-like brush. oh well, no matter. If they don't really leak then that's fine with me ![]()
Posted by Leperous on Wed Jan 19th at 12:27pm 2005
Ok, so there's probably nothing wrong wrong with the brushes. What's actually inside the region of the co-ordinates given? (-1732, -293.1, 946.1 etc.) There's something going wrong, and VIS may not work properly unless you fix it :/
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Posted by IrishGuinea on Wed Jan 19th at 6:50pm 2005
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