Does anyone have an idea of how the supressor was made in HL2 (that
giant laser that comes from the sky and disengrates people on contact)
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Re: supressor
Posted by DrGlass on Wed Jan 19th at 3:20am 2005

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Posted by DrGlass on Wed Jan 19th at 3:20am 2005
Its a brush based func_ entitie if I'm not mistaken.
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Re: supressor
Posted by sXenoG on Wed Jan 19th at 3:43am 2005
Posted by sXenoG on Wed Jan 19th at 3:43am 2005
could you maybe elaborate ont he functionality and how the effect is achieved?
Re: supressor
Posted by omegaslayer on Wed Jan 19th at 5:37am 2005

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Posted by omegaslayer on Wed Jan 19th at 5:37am 2005
Turn down the volume......
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Re: supressor
Posted by omegaslayer on Wed Jan 19th at 5:42am 2005

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Posted by omegaslayer on Wed Jan 19th at 5:42am 2005
On your speakers!!!!!!!!!!!!!!!!!!! That will supress the sound of your guns![]()
Sorry im in a bad mood today
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Re: supressor
Posted by Nickelplate on Wed Jan 19th at 6:27am 2005

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Posted by Nickelplate on Wed Jan 19th at 6:27am 2005
make an ENV_BEAM that shoots from one place to the ground. Then at the bottom have a big trigger_hurt and some sort of sprite. tie them all together so that when they are triggered the beam comes down, hits the ground and causes the shockwave sprite to go while at the same time triggering some hurt to those within the blast radius. Add effects as needed.
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Re: supressor
Posted by DrGlass on Wed Jan 19th at 8:48am 2005

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Posted by DrGlass on Wed Jan 19th at 8:48am 2005
trigger_physics_trap, tie that to a brush and then press the help button for more info.
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Re: supressor
Posted by Chaos Ex Anima on Wed Jan 19th at 3:44pm 2005
Posted by Chaos Ex Anima on Wed Jan 19th at 3:44pm 2005
Isn't it a func_tankmortar? I've tried it and it duplicates the effects
of the supressor exactly. Probably in the game it is constructed of an
invisible brush controlled by an npc.
Re: supressor
Posted by DrGlass on Wed Jan 19th at 7:33pm 2005

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Posted by DrGlass on Wed Jan 19th at 7:33pm 2005
Nope, it is a Trigger_physics_trap. You can even set how you want
the player to be killed (high voltage with lots of beams, or low
voltage, etc)
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Re: supressor
Posted by sXenoG on Thu Jan 20th at 2:10am 2005
Posted by sXenoG on Thu Jan 20th at 2:10am 2005
Ill try out the trap idea.. Nickel had a good idea but doesnt the
supressor shoot a bit randomly cuz i mean it never hit me? or is it
that it can only be triggered every few seconds and it takes a second
to hurt u? and thats y u can always dodge it?
Re: supressor
Posted by Horned King on Sat Feb 19th at 10:27am 2005
Posted by Horned King on Sat Feb 19th at 10:27am 2005
It's a func_tankmortar, controled by an npc. I promise.
HK
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