Serious grass texture/brush problem
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Re: Serious grass texture/brush problem
Posted by blasted on Wed Jan 19th at 8:33am 2005


I have a strange problem where all of my grass textures/brushes won't align properly...or something. There are huge black lines seperating each one, and all of the brushes are perfectly aligned. Has anyone else had this problem? And if you have or haven't, does anyone have any clue on how to fix it?

Here are some screenshots of what I'm talking about

http://www.atrocious.net/jeepbeta0011.jpg
http://www.atrocious.net/jeepbeta0013.jpg
(linked for size)




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Re: Serious grass texture/brush problem
Posted by DrGlass on Wed Jan 19th at 8:55am 2005


Select all the grass textures then check the box in your Face edit sheet to "Treat as one" then press the [C]enter button. that should fix it.




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Re: Serious grass texture/brush problem
Posted by Crono on Wed Jan 19th at 9:03am 2005


The reason is that each ground brush is being textured individually. Do as Glass said, and make the scale .5x.5 or something as such. Should make it repeat nicely. Also, you might want to look into displacement surfaces. [addsig]



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Re: Serious grass texture/brush problem
Posted by RadiKal on Wed Jan 19th at 11:44pm 2005


if you still have the problem after changing the texture to "treat as one" you might want to make sure that you're not using a "blend" texture reserved for alpha blending. That could cause the edges of the grass to blend to a darker, ground texture.





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Re: Serious grass texture/brush problem
Posted by DrGlass on Thu Jan 20th at 2:09am 2005


thats true, first you might just want to try a diffrent texture.




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Re: Serious grass texture/brush problem
Posted by rs6 on Thu Jan 20th at 3:21am 2005


i have this problem too with some displacements, it seems where they touch it textured wierd. IDK how to fix it. [addsig]



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Re: Serious grass texture/brush problem
Posted by dabait on Thu Jan 20th at 4:04am 2005


I've got blend textures on world brushes right along displacements. The texturing tiles perfectly, but you obviously need to be careful that your 'alpha painting' on the displacements goes to ZERO where you meet up with world brushes




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Re: Serious grass texture/brush problem
Posted by blasted on Thu Jan 20th at 7:55am 2005


? quote:
Select all the grass textures then check the box in your Face edit sheet to "Treat as one" then press the [C]enter button. that should fix it.


This sounded like it would work, but alas, it didn't. Hopefully someone out there has had this same problem and knows how to fix it..




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Re: Serious grass texture/brush problem
Posted by DrGlass on Thu Jan 20th at 9:29am 2005


Are those displacment maps? if so, do they match up? try and select all your touching displacment maps, then press the Sew button on the displacment editor.




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Re: Serious grass texture/brush problem
Posted by blasted on Fri Jan 21st at 6:01am 2005


They are all displacement maps and are all sewn together. This is the most frustrating problem of all that I've had.




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Re: Serious grass texture/brush problem
Posted by DrGlass on Fri Jan 21st at 6:24am 2005


have you tryed to change the texture?




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Re: Serious grass texture/brush problem
Posted by blasted on Fri Jan 21st at 9:37pm 2005


yes



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Re: Serious grass texture/brush problem
Posted by Leperous on Sat Jan 22nd at 1:07am 2005


And? What happens if you use something more generic, e.g. a brickwall texture?



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Re: Serious grass texture/brush problem
Posted by motionblurrr on Sat Jan 22nd at 4:05am 2005


LOL, this is an easyone... don't due a -fast VRAD, you need to do the full one. The problem is just in the way that VRAD works when you use the "quick and dirty" -fast switch. Problem solved. Happy mapping.



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Re: Serious grass texture/brush problem
Posted by blasted on Sun Jan 23rd at 7:22am 2005


you're pretty arrogant, and you're pretty wrong.




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Re: Serious grass texture/brush problem
Posted by Cassius on Sun Jan 23rd at 8:18am 2005


No, blasted, you're pretty arrogant for spitting at constructive advice.

If all else fails, why not just incorporate all those displacement brushes into a single one? I see no reason for them to be divided in that way. In fact, I see no reason for those brushes to be displacements at all.






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