I am having problems with the lighting on a map I'm making, for some reason any props I place start off to dark until moved from their origional location, if the lights start off they are to light and strange colors, if i make a light switch and flick the lights off and on it fixs the problem but there must be another way of getting round it. I know its not my graphics drivers because the official maps dont do this.
I get no compile errors at all, but this happens on every map I try on anything using prop_physics. I was using prop_detail (on a CS map), but for some reason hammer has suddenly started not liking it and deleting objects using it when I compile the map.
Anyone got any ideas or have this problem aswell?





