how do you make the light beams with dust floating around in it, and also how do you make the squares of sunlight on the ground like in the train station?
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Re: texture lighting/dust beams
Posted by ishbog on Wed Jan 19th at 5:19pm 2005

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Posted by ishbog on Wed Jan 19th at 5:19pm 2005
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Re: texture lighting/dust beams
Posted by RaPtoR on Wed Jan 19th at 6:13pm 2005
Posted by RaPtoR on Wed Jan 19th at 6:13pm 2005
The light beams with dust are made by using func_dustcloud.
The squares of sunlight probably comes from holes in the roof, a skybox above it and a light_environment to control the sunlight.
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The squares of sunlight probably comes from holes in the roof, a skybox above it and a light_environment to control the sunlight.
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Re: texture lighting/dust beams
Posted by DrGlass on Wed Jan 19th at 7:05pm 2005

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Posted by DrGlass on Wed Jan 19th at 7:05pm 2005
also try to use point_spotlight this will make a beam type light.
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Re: texture lighting/dust beams
Posted by RadiKal on Wed Jan 19th at 10:54pm 2005
Posted by RadiKal on Wed Jan 19th at 10:54pm 2005
point_spotlight makes a really nice spotlight but make sure to turn off the dynamic lighting flag... otherwise your framerate is going to take a major hit
Re: texture lighting/dust beams
Posted by Leperous on Wed Jan 19th at 11:00pm 2005

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Posted by Leperous on Wed Jan 19th at 11:00pm 2005
No, use func_dustmotes, not dustcloud, you'll get smaller and better looking particles.
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Re: texture lighting/dust beams
Posted by Yak_Fighter on Wed Jan 19th at 11:11pm 2005

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Posted by Yak_Fighter on Wed Jan 19th at 11:11pm 2005
The trainstation light beams you see in the beginning of the game are a prop. Look through your models folder for it, I believe its located in the 'effects' folder.
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Re: texture lighting/dust beams
Posted by Nickelplate on Thu Jan 20th at 1:44am 2005

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Posted by Nickelplate on Thu Jan 20th at 1:44am 2005
I still can't get dustmotes working...
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Re: texture lighting/dust beams
Posted by DrGlass on Thu Jan 20th at 2:01am 2005

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Posted by DrGlass on Thu Jan 20th at 2:01am 2005
Make sure you have a cube (only 90 degree angles) and it has the nodraw texture on all of its faces.
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Re: texture lighting/dust beams
Posted by Nickelplate on Thu Jan 20th at 2:06am 2005

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Posted by Nickelplate on Thu Jan 20th at 2:06am 2005
Thanks that worked!!!
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Re: texture lighting/dust beams
Posted by Atrocity on Thu Jan 20th at 1:01pm 2005

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Posted by Atrocity on Thu Jan 20th at 1:01pm 2005
I used the env_volumetric light thing from the effects folder. =o
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Re: texture lighting/dust beams
Posted by ishbog on Sat Jan 22nd at 4:58am 2005

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Posted by ishbog on Sat Jan 22nd at 4:58am 2005
a PROP? jeez! i sure wish i had more time for this kind of stuff... school is for students
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Re: texture lighting/dust beams
Posted by Iceman1330 on Tue Mar 1st at 9:59pm 2005

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Posted by Iceman1330 on Tue Mar 1st at 9:59pm 2005
Eh the squares of light on the floor are a decal.
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Re: texture lighting/dust beams
Posted by Myrk- on Tue Mar 1st at 11:45pm 2005

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Posted by Myrk- on Tue Mar 1st at 11:45pm 2005
ITS ELECTRIIIICCCCC!!!
/me rocks to some Diamond Head - Electric
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