degenerate faces
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Re: degenerate faces
Posted by Liberal.Nyulism on Wed Jan 19th at 6:03pm 2005


Suprised this isn't addressed on the board....

I'm getting the error message "7 Degenerate faces". But no detail on which brushes are affected. I assume that this means that the coodinates (vertices) for a 4-sided face aren't possible without affecting another face, a side affect of building with rectangles rather than triangles.

Is there some way of locating these faces with one of the tools so that I can fix them?

Thanks.





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Re: degenerate faces
Posted by RaPtoR on Wed Jan 19th at 6:07pm 2005


ALT+P ?
[addsig]




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Re: degenerate faces
Posted by satchmo on Wed Jan 19th at 6:23pm 2005


I have the same message when I compile, but there doesn't seem to be any harm in having degenerate faces. I checked my map many times, and I didn't find any bad texture or any cosmetic defects.

I assume you can safely ignore this error and just let it be.
[addsig]




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Re: degenerate faces
Posted by Leperous on Sun Feb 20th at 10:43am 2005


Can you please post your entire compile log?



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Re: degenerate faces
Posted by mazemaster on Sun Feb 20th at 11:53am 2005


If I remember my math right, a degenerate face is a point - where all your verticies are at the same place. Ive gotten the error before, but its never really been an issue so ive ignored it. [addsig]




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