** Executing...
** Command: "c:program filesvalvesteamsteamappssmellfiressourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappssmellfirescounter-strike sourcecstrike" "E:HL2 Mappinde_biochill3"
Valve Software - vbsp.exe (Dec 15 2004)
1 threads
materialPath: c:program filesvalvesteamsteamappssmellfirescounter-strike sourcecstrikematerials
Loading E:HL2 Mappinde_biochill3.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing E:HL2 Mappinde_biochill3.prt...done (0)
Can't load skybox file skybox/cxup to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (290051 bytes)
Building Physics collision data...
done (1) (290051 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing E:HL2 Mappinde_biochill3.bsp
5 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 3
** Executing...
** Command: "c:program filesvalvesteamsteamappssmellfiressourcesdkbinvvis.exe"
** Parameters: -game "c:program filesvalvesteamsteamappssmellfirescounter-strike sourcecstrike" -fast "E:HL2 Mappinde_biochill3"
Valve Software - vvis.exe (Dec 15 2004)
fastvis = true
1 threads
reading e:hl2 mappinde_biochill3.bsp
reading e:hl2 mappinde_biochill3.prt
1621 portalclusters
5498 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (33)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 154897 visible clusters (0.00%)
Total clusters visible: 2222548
Average clusters visible: 1371
Building PAS...
Average clusters audible: 1620
visdatasize:660739 compressed from 674336
writing e:hl2 mappinde_biochill3.bsp
35 seconds elapsed
** Executing...
** Command: "c:program filesvalvesteamsteamappssmellfiressourcesdkbinvrad.exe"
** Parameters: -game "c:program filesvalvesteamsteamappssmellfirescounter-strike sourcecstrike" -noextra "E:HL2 Mappinde_biochill3"
Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading e:hl2 mappinde_biochill3.bsp
4961 faces
10 degenerate faces
703422 square feet [101292880.00 square inches]
0 displacements
0 square feet [0.00 square inches]
4951 patches before subdivision
55625 patches after subdivision
4 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (70)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (92)
transfers 1796716, max 188
transfer lists: 13.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(5182, 5125, 1051)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(2280, 2255, 449)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(914, 909, 175)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(421, 423, 80)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(184, 186, 35)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(92, 95, 18)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(44, 46, 
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(24, 25, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(13, 13, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(7, 8, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(4, 4, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(2, 3, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(1, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0978 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 29/1024 1392/49152 ( 2.8%)
brushes 749/8192 8988/98304 ( 9.1%)
brushsides 5606/65536 44848/524288 ( 8.6%)
planes 4034/65536 80680/1310720 ( 6.2%)
vertexes 9617/65536 115404/786432 (14.7%)
nodes 3217/65536 102944/2097152 ( 4.9%)
texinfos 1516/12288 109152/884736 (12.3%)
texdata 51/2048 1632/65536 ( 2.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4961/65536 277816/3670016 ( 7.6%)
origfaces 2701/65536 151256/3670016 ( 4.1%)
leaves 3247/65536 181832/3670016 ( 5.0%)
leaffaces 5831/65536 11662/131072 ( 8.9%)
leafbrushes 1801/65536 3602/131072 ( 2.7%)
surfedges 34375/512000 137500/2048000 ( 6.7%)
edges 19107/256000 76428/1024000 ( 7.5%)
worldlights 4/8192 352/720896 ( 0.0%)
waterstrips 373/32768 3730/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5808/65536 11616/131072 ( 8.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 1770824/0 ( 0.0%)
visdata [variable] 660739/16777216 ( 3.9%)
entdata [variable] 7457/393216 ( 1.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 22/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 290051/4194304 ( 6.9%)
==== Total Win32 BSP file data space used: 4049929 bytes ====
Linux Specific Data:
physicssurface [variable] 290051/6291456 ( 4.6%)
==== Total Linux BSP file data space used: 4049929 bytes ====
Total triangle count: 13486
Writing e:hl2 mappinde_biochill3.bsp
2 minutes, 50 seconds elapsed
4 Direct lights left, ones that are working, no light_env still.