areaportal mayhem
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Re: areaportal mayhem
Posted by RadiKal on Thu Jan 20th at 7:29am 2005


Ugh I know i'm just another noob who can't get his areaportals to work, but here's the deal: I've got two large outside areas (i know, bad for source) separated by a tunnel that has a door at each end. I'm TRYing to link an area portal to each door, but try as i might, it keeps leaking. The brushes used are all 1 unit thick with the areaportal texture applied, and tied to a func_areaportal. I then put in the name of their respective doors. I've tried making the areaportal fit exactly right and tried extending the portal into the walls on either side just to be sure there were no gaps and neither method worked. The first couple pictures below show where the pointfile is directing me (once into a wall and the other time just right into the middle of the portal?). The last shows a different attempt at just trying to get it to work, not even tied to the doors. The last one's portal fits exactly in that hallway and is 1 unit thick, but gives the following errors:

Processing areas...Wrote C:Program FilesSteamSteamAppsjames_bond_007_jw@hotmail.comsourcesdk_contentcstrikemapsrcmilitia3g.lin

Brush 579110: areaportal brush doesn't touch two areas

Brush 579110: areaportal brush doesn't touch two areas

Brush 579110: areaportal brush doesn't touch two areas

Brush 579110: areaportal brush doesn't touch two areas

Brush 579110: areaportal brush doesn't touch two areas

Brush 579110: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
...

etc etc.... can someone point me in the right direction

image 1 : http://ramrod.unl.edu/~radikal/pic1.jpg
image 2 : http://ramrod.unl.edu/~radikal/pic2.jpg

image 3 : http://ramrod.unl.edu/~radikal/pic3.jpg





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Re: areaportal mayhem
Posted by DrGlass on Thu Jan 20th at 9:27am 2005


If you think of the areaportal as a cork and the room/area you are trying to 'areaprotal' off as jug inside water. What the area portal does is seperate the outside water from the inside of the jug, you cork the holes in the jug but if you dont put a cork in each hole water will still get inthe jug.

If that makes any sence then good. The point is that you cant use area portals on just one door, unless that door is the only thing sperating two parts of your map.

If there is away around the areaportal then you will get an error. The best example would be an open map with a small shack sitting in the middle of it. There are two doors in this shack. If you areaportal on door you must use an areaportal on another door. You can even set up an areaportal and leave it off, that will still close off the inside of the shack from the outside.

Sorry if that dosn't make sence, I'm sleepy




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Re: areaportal mayhem
Posted by Leperous on Thu Jan 20th at 11:18am 2005


Would I be right in thinking that those metal bars going through the areaportal should be a func_detail (or other non-VIS-blocking entity) so that the areaportal is rectangular?



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Re: areaportal mayhem
Posted by SaintGreg on Thu Jan 20th at 7:02pm 2005


Yeah, but I think the biggest problem is that the areaportal itself is just sitting in the middle of the hallway not resting in the door frame.

First try it without the areaportal in there and see if the map is leaking. If it is, you know thats the problem.




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Re: areaportal mayhem
Posted by RadiKal on Thu Jan 20th at 9:50pm 2005


Well, the first two pictures were of the first compile where the areaportals were in the doors. The third was where i got frustrated with the areaportals being in the doorways and just tried a more simple example with the areaportal just in the hallway. The map doesn't leak I *think*. I still have that contents_solid problem but it compiles fine with it, doesn't show **leaked**, and doesn't create a pointfile.



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Re: areaportal mayhem
Posted by RadiKal on Thu Jan 20th at 11:49pm 2005


ahh...i'm so foolish... the problem was the one part of one of the walls turned out to be tied to a func_detail, so it was leaking through there. Just moved to world and it seals it off just fine! thanks for the help though





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Re: areaportal mayhem
Posted by DrGlass on Fri Jan 21st at 12:02am 2005


the contents_solid means you have a leak. take out the areaportals and see if you get the same problem, if you do run your pointfile and see where theleak it.




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Re: areaportal mayhem
Posted by RadiKal on Fri Jan 21st at 1:29am 2005


well, i had the contents_solid problem before I even began work on the area portals. I can compile and run the map fine with the contents_solid problems, and it doesn't create a pointfile so i can't find if there is or is not a leak. We discussed the problem here: http://www.snarkpit.com/forums.php?forum=6&topic=3815&11 a bit, and i'd still like feedback as to whether i should go on and ignore the solids or delete them.



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Re: areaportal mayhem
Posted by DrGlass on Fri Jan 21st at 2:17am 2005


no, you must have a leak. I dont know of any other reson for that problem





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