game crashes on map load
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Quote
Re: game crashes on map load
Posted by Guessmyname on Thu Jan 20th at 5:46pm 2005


For some reason, when I tell HL2 to run my map - through the console - the whole thing crashes and my PC beeps a few times (I think its a warning message but because of HL2's console etc I can't see it). There doesn't seem to be anything wrong with the compile either:


** Executing...
** Command: "c:program filesvalvesteamsteamappsjoinee_rjsourcesdkbinvbsp.exe"
** Parameters: "c:program filesvalvesteamsteamappsjoinee_rjsourcesdk_contenthl2mapsrcpart3"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:program filesvalvesteamsteamappsjoinee_rjhalf-life 2hl2materials
Loading c:program filesvalvesteamsteamappsjoinee_rjsourcesdk_contenthl2mapsrcpart3.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 6 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:program filesvalvesteamsteamappsjoinee_rjsourcesdk_contenthl2mapsrcpart3.prt...done (1)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (54650 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (54650 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing c:program filesvalvesteamsteamappsjoinee_rjsourcesdk_contenthl2mapsrcpart3.bsp
3 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 5

** Executing...
** Command: "c:program filesvalvesteamsteamappsjoinee_rjsourcesdkbinvvis.exe"
** Parameters: "c:program filesvalvesteamsteamappsjoinee_rjsourcesdk_contenthl2mapsrcpart3"

Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:program filesvalvesteamsteamappsjoinee_rjsourcesdk_contenthl2mapsrcpart3.bsp
reading c:program filesvalvesteamsteamappsjoinee_rjsourcesdk_contenthl2mapsrcpart3.prt
83 portalclusters
213 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 25 visible clusters (0.00%)
Total clusters visible: 5632
Average clusters visible: 67
Building PAS...
Average clusters audible: 83
visdatasize:2469 compressed from 2656
writing c:program filesvalvesteamsteamappsjoinee_rjsourcesdk_contenthl2mapsrcpart3.bsp
1 second elapsed

** Executing...
** Command: "c:program filesvalvesteamsteamappsjoinee_rjsourcesdkbinvrad.exe"
** Parameters: "c:program filesvalvesteamsteamappsjoinee_rjsourcesdk_contenthl2mapsrcpart3"

Valve Software - vrad.exe (Jan 18 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:program filesvalvesteamsteamappsjoinee_rjsourcesdk_contenthl2mapsrcpart3.bsp
416 faces
11930 square feet [1717987.38 square inches]
0 displacements
0 square feet [0.00 square inches]
416 patches before subdivision
1716 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 62584, max 138
transfer lists: 0.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0027 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 155/8192 1860/98304 ( 1.9%)
brushsides 1068/65536 8544/524288 ( 1.6%)
planes 780/65536 15600/1310720 ( 1.2%)
vertexes 690/65536 8280/786432 ( 1.1%)
nodes 192/65536 6144/2097152 ( 0.3%)
texinfos 76/12288 5472/884736 ( 0.6%)
texdata 28/2048 896/65536 ( 1.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 416/65536 23296/3670016 ( 0.6%)
origfaces 326/65536 18256/3670016 ( 0.5%)
leaves 196/65536 10976/3670016 ( 0.3%)
leaffaces 496/65536 992/131072 ( 0.8%)
leafbrushes 199/65536 398/131072 ( 0.3%)
surfedges 3261/512000 13044/2048000 ( 0.6%)
edges 1957/256000 7828/1024000 ( 0.8%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 35/32768 350/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 633/65536 1266/131072 ( 1.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 66/512 23232/180224 (12.9%)
lightdata [variable] 68924/0 ( 0.0%)
visdata [variable] 2469/16777216 ( 0.0%)
entdata [variable] 3339/393216 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 20903/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 54650/4194304 ( 1.3%)
==== Total Win32 BSP file data space used: 296865 bytes ====

Linux Specific Data:
physicssurface [variable] 54650/6291456 ( 0.9%)
==== Total Linux BSP file data space used: 296865 bytes ====

Total triangle count: 1144
Writing c:program filesvalvesteamsteamappsjoinee_rjsourcesdk_contenthl2mapsrcpart3.bsp
1 second elapsed

** Executing...
** Command: Copy File
** Parameters: "c:program filesvalvesteamsteamappsjoinee_rjsourcesdk_contenthl2mapsrcpart3.bsp" "c:program filesvalvesteamsteamappsjoinee_rjhalf-life 2hl2mapspart3.bsp"


[addsig]




Quote
Re: game crashes on map load
Posted by Guessmyname on Thu Jan 20th at 6:01pm 2005


Finally got the error message. It reads thus:



EDIT: All my other maps work fine

[addsig]




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Re: game crashes on map load
Posted by Atrocity on Thu Jan 20th at 6:18pm 2005


It means you dont have enough Free Ram? [addsig]



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Re: game crashes on map load
Posted by Neural Scan on Thu Jan 20th at 6:28pm 2005


Try recompiling or something. I'm not sure but I think I got this error once on a map, and I just recompiled it (not sure if I renamed it first) and it ran fine.

Just a guess though...





Quote
Re: game crashes on map load
Posted by Guessmyname on Thu Jan 20th at 6:33pm 2005


I've tried recompiling - not working

I will try renaming it though
[addsig]




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Re: game crashes on map load
Posted by Snookay on Thu Jan 20th at 8:55pm 2005


i've received that error. My ram was filin up so i just restarted my cpu and it went away. try this program called cachemanXP to monitor your ram and cpu usage. hammer sucks up all my 1 gig of ram.

I get one error sometimes, after i compile and CSS turns on it says "loading" in the bottom right corner but then i hear an error *beep* and CSS just turns off. do u ever get that ?




Quote
Re: game crashes on map load
Posted by omegaslayer on Thu Jan 20th at 9:41pm 2005


Copy your entire map into a separate new hammer file, save as and rename as something else, then re-compile and test it then, this seems to work for me all the time. AND I CANT EXPLAIN WHY IT WORKS!
[addsig]




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Re: game crashes on map load
Posted by Orpheus on Fri Jan 21st at 10:21am 2005


by looking at your compile log, it appears this is a new, or tiny map. so i am in doubt that its a ram issue.

methinks you have added something recently that HL2 dislikes, i would load a recent backup and try compiling it to see if its you, and not the game.

if you are smart, you have at least a half dozen progressive backups, load them till you get a functional copy to work. then examine it to see what you did wrong, and fix it.

[addsig]




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Re: game crashes on map load
Posted by Guessmyname on Fri Jan 21st at 4:58pm 2005


This was actually my first save - so no backup. I'm trying the renaming thing now
[addsig]




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Re: game crashes on map load
Posted by Guessmyname on Fri Jan 21st at 5:09pm 2005


It doesn't work. Looks like I'll have to remake it!
[addsig]




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Re: game crashes on map load
Posted by Leperous on Fri Jan 21st at 5:10pm 2005


*sighs* Have you got any glass (or glass textures) in your map? If so, delete it, and try again.



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Re: game crashes on map load
Posted by Guessmyname on Fri Jan 21st at 5:17pm 2005


Glass textures? Why them?

EDIT: yes I do have glass textures
[addsig]




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Re: game crashes on map load
Posted by Rof on Fri Jan 21st at 5:19pm 2005


I've read of two different things that can cause crash-on-load

1. Using the glasswindowbreak070b texture (note the b) on a breakable window.

2. Using prop_vehicle with incorrect options.

If you have either of those, try recompiling with them in a hidden visgroup, and see if that fixes it.
[addsig]




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Re: game crashes on map load
Posted by Leperous on Sat Jan 22nd at 1:12am 2005


Why are these marked incorrect?




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