Decals stick to brushes
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Re: Decals stick to brushes
Posted by SuperCobra on Thu Jan 20th at 6:30pm 2005


Is there anyway I can stick a decal or an overlay to a func_door_rotating?
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Re: Decals stick to brushes
Posted by ReNo on Thu Jan 20th at 6:33pm 2005


Where is the rest of your post? I'm not sure I understand the question as it is I'm afraid.
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Re: Decals stick to brushes
Posted by SuperCobra on Thu Jan 20th at 7:09pm 2005


I fixed it
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Re: Decals stick to brushes
Posted by TeamWolfguard on Thu Jan 20th at 7:11pm 2005


the noids got him. Its hard to tell now with all the broadband connections but they are still out there.

beware the noids and always remember. If your attacked by a noid never, every %)#)(&%)(#*@)$

****NO CARRIER****





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Re: Decals stick to brushes
Posted by DrGlass on Thu Jan 20th at 8:01pm 2005


? quote:
the noids got him. Its hard to tell now with all the broadband connections but they are still out there.

beware the noids and always remember. If your attacked by a noid never, every %)#)(&%)(#*@)$

****NO CARRIER****



what?!

anyways, you should just be able to slap one of our door. Give some more info about what is not working




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Re: Decals stick to brushes
Posted by Nickelplate on Thu Jan 20th at 9:10pm 2005


wha..? "noids?" what???
I remember "The Noid" which was a creepy little mascot for dominos pizza in the 80's... [addsig]




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Re: Decals stick to brushes
Posted by Crono on Thu Jan 20th at 9:14pm 2005


That thing was awesome. The game on Genesis ROCKED. [addsig]



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Re: Decals stick to brushes
Posted by omegaslayer on Thu Jan 20th at 9:32pm 2005


Cant put decals on models, its as simple as that, you can put decals on brush ents tho. It will stick with the bush ent when you compile.
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Re: Decals stick to brushes
Posted by DrGlass on Fri Jan 21st at 12:05am 2005


? quote:
Cant put decals on models, its as simple as that, you can put decals on brush ents tho. It will stick with the bush ent when you compile.


oh, yeah you cant put anything on models. If you really wanted to you could make a func_illuionary cover it with no draw, then place the decal texture you want on one face and move the box 1 unit over the door. So it would look like it was on the door. Then parent the decal box to the model.





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