Is there anyway I can stick a decal or an overlay to a func_door_rotating?
[addsig]
1
Re: Decals stick to brushes
Posted by SuperCobra on Thu Jan 20th at 6:30pm 2005
Posted by SuperCobra on Thu Jan 20th at 6:30pm 2005
Re: Decals stick to brushes
Posted by ReNo on Thu Jan 20th at 6:33pm 2005

ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by ReNo on Thu Jan 20th at 6:33pm 2005
Where is the rest of your post? I'm not sure I understand the question as it is I'm afraid.
[addsig]
[addsig]
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Re: Decals stick to brushes
Posted by SuperCobra on Thu Jan 20th at 7:09pm 2005
Posted by SuperCobra on Thu Jan 20th at 7:09pm 2005
I fixed it
[addsig]
[addsig]
Re: Decals stick to brushes
Posted by TeamWolfguard on Thu Jan 20th at 7:11pm 2005
Posted by TeamWolfguard on Thu Jan 20th at 7:11pm 2005
the noids got him. Its hard to tell now with all the broadband connections but they are still out there.
beware the noids and always remember. If your attacked by a noid never, every %)#)(&%)(#*@)$
****NO CARRIER****
TeamWolfguard
member
30 posts
13 snarkmarks
Registered: Jan 18th 2005
Location: USA
Occupation: Network Administrator
member
30 posts
13 snarkmarks
Registered: Jan 18th 2005
Location: USA

Occupation: Network Administrator
Re: Decals stick to brushes
Posted by DrGlass on Thu Jan 20th at 8:01pm 2005
what?!
anyways, you should just be able to slap one of our door. Give some more info about what is not working

DrGlass
member
1825 posts
293 snarkmarks
Registered: Dec 12th 2004
Location: USA
Occupation: 2D/3D digital artist
Posted by DrGlass on Thu Jan 20th at 8:01pm 2005
? quote:
the noids got him. Its hard to tell now with all the broadband connections but they are still out there.
beware the noids and always remember. If your attacked by a noid never, every %)#)(&%)(#*@)$
****NO CARRIER****
what?!
anyways, you should just be able to slap one of our door. Give some more info about what is not working
DrGlass
member
1825 posts
293 snarkmarks
Registered: Dec 12th 2004
Location: USA
Occupation: 2D/3D digital artist
Re: Decals stick to brushes
Posted by Nickelplate on Thu Jan 20th at 9:10pm 2005

Nickelplate
member
2770 posts
327 snarkmarks
Registered: Nov 23rd 2004
Location: US
Occupation: Prince of Pleasure
Posted by Nickelplate on Thu Jan 20th at 9:10pm 2005
wha..? "noids?" what???
I remember "The Noid" which was a creepy little mascot for dominos pizza in the 80's... [addsig]
I remember "The Noid" which was a creepy little mascot for dominos pizza in the 80's... [addsig]
Nickelplate
member
2770 posts
327 snarkmarks
Registered: Nov 23rd 2004
Location: US

Occupation: Prince of Pleasure
Re: Decals stick to brushes
Posted by Crono on Thu Jan 20th at 9:14pm 2005
Posted by Crono on Thu Jan 20th at 9:14pm 2005
That thing was awesome. The game on Genesis ROCKED.
[addsig]
Re: Decals stick to brushes
Posted by omegaslayer on Thu Jan 20th at 9:32pm 2005

omegaslayer
member
2481 posts
401 snarkmarks
Registered: Jan 16th 2004
Location: Seattle, WA
Occupation: Sr. DevOPS Engineer
Posted by omegaslayer on Thu Jan 20th at 9:32pm 2005
Cant put decals on models, its as simple as that, you can put decals on
brush ents tho. It will stick with the bush ent when you compile.
[addsig]
[addsig]
omegaslayer
member
2481 posts
401 snarkmarks
Registered: Jan 16th 2004
Location: Seattle, WA

Occupation: Sr. DevOPS Engineer
Re: Decals stick to brushes
Posted by DrGlass on Fri Jan 21st at 12:05am 2005
oh, yeah you cant put anything on models. If you really wanted to you could make a func_illuionary cover it with no draw, then place the decal texture you want on one face and move the box 1 unit over the door. So it would look like it was on the door. Then parent the decal box to the model.

DrGlass
member
1825 posts
293 snarkmarks
Registered: Dec 12th 2004
Location: USA
Occupation: 2D/3D digital artist
Posted by DrGlass on Fri Jan 21st at 12:05am 2005
? quote:
Cant put decals on models, its as simple as that, you can put decals on
brush ents tho. It will stick with the bush ent when you compile.
oh, yeah you cant put anything on models. If you really wanted to you could make a func_illuionary cover it with no draw, then place the decal texture you want on one face and move the box 1 unit over the door. So it would look like it was on the door. Then parent the decal box to the model.
DrGlass
member
1825 posts
293 snarkmarks
Registered: Dec 12th 2004
Location: USA
Occupation: 2D/3D digital artist
1
© Snarkpit.net 2001 - 2023, about us, donate, contact
Snarkpit v6.1.0 created this page in 0.0099 seconds.

Snarkpit v6.1.0 created this page in 0.0099 seconds.

