Here is my compile log, but i dont think that compiling it in fast should make a problem??
Becuase it takes me 3 to 4 hours to compile my map, so i cant keep compiling it when ever i add a thing to my map, so i can see it right?
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** Executing...
** Command: "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkbinvbsp.exe"
** Parameters: -game "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkhl2mp_sample_content" "E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772half-life 2 deathmatchhl2mpmapsdm_abandoned_12"
Valve Software - vbsp.exe (Jan 19 2005)
2 threads
materialPath: e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkhl2mp_sample_contentmaterials
Loading E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772half-life 2 deathmatchhl2mpmapsdm_abandoned_12.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...Brush 70148: WARNING, microbrush
7...8...9...10 (3)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-429.0, 263.9, 94.3)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 56232: Brush 56231:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-431.0, 252.8, 94.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 56232: Brush 56231:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-429.0, 281.9, 94.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 56232: Brush 56231:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-429.0, 263.9, 94.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 56232: Brush 56231:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-897.0, 217.5, 94.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 56229:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-898.5, 217.5, 94.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 56229:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-888.5, 217.5, 94.1)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 56229:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-898.5, 217.5, 94.1)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 56229:
*** Suppressing further FindPortalSide errors.... ***
ProcessBlock_Thread: 0...1...2...3...4...5...6...Brush 70148: WARNING, microbrush
7...8...9...10 (2)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 126 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772half-life 2 deathmatchhl2mpmapsdm_abandoned_12.prt...done (1)
Creating default cubemaps for env_cubemap using skybox sky_day01_06...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7.....1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1306509 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (3837091 bytes)
Static prop models/props_debris/plaster_wall002a.mdl outside the map (-393.00, 420.00, 21.00)
Placing detail props : 0...1...2...3...4...5...6...7Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!
Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!
Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!
Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!
Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!
.Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!
.Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!
Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!
Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!
Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!
Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!
Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!
Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!
Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!
Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!
Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!
.8...9..Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
.Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!
Error loading studio model ""!
10
Water found with no water_lod_control entity, creating a default one.
Writing E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772half-life 2 deathmatchhl2mpmapsdm_abandoned_12.bsp
51 seconds elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 14
** Executing...
** Command: "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkbinvvis.exe"
** Parameters: -game "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkhl2mp_sample_content" -fast "E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772half-life 2 deathmatchhl2mpmapsdm_abandoned_12"
Valve Software - vvis.exe (Dec 15 2004)
fastvis = true
2 threads
reading e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772half-life 2 deathmatchhl2mpmapsdm_abandoned_12.bsp
reading e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772half-life 2 deathmatchhl2mpmapsdm_abandoned_12.prt
2655 portalclusters
9300 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (36)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 571337 visible clusters (0.00%)
Total clusters visible: 4685726
Average clusters visible: 1764
Building PAS...
Average clusters audible: 2389
visdatasize:1540874 compressed from 1784160
writing e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772half-life 2 deathmatchhl2mpmapsdm_abandoned_12.bsp
44 seconds elapsed
** Executing...
** Command: "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkbinvrad.exe"
** Parameters: -game "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkhl2mp_sample_content" -noextra "E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772half-life 2 deathmatchhl2mpmapsdm_abandoned_12"
Valve Software - vrad.exe (Jan 18 2005)
----- Radiosity Simulator ----
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
[Reading texlights from 'e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkbinlights.rad']
[45 texlights parsed from 'e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772sourcesdkbinlights.rad']
Loading e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772half-life 2 deathmatchhl2mpmapsdm_abandoned_12.bsp
6626 faces
4 degenerate faces
684497 square feet [98567664.00 square inches]
91 displacements
58062 square feet [8361006.50 square inches]
6622 patches before subdivision
zero area child patch
zero area child patch
44939 patches after subdivision
219 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (150)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (138)
transfers 1019280, max 212
transfer lists: 7.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(50081, 46434, 34867)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(9536, 10188, 6721)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(2237, 2492, 1399)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(595, 709, 335)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(169, 199, 78)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(50, 60, 19)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(15, 18, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(5, 6, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(2, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0594 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 21/1024 1008/49152 ( 2.1%)
brushes 622/8192 7464/98304 ( 7.6%)
brushsides 5696/65536 45568/524288 ( 8.7%)
planes 6930/65536 138600/1310720 (10.6%)
vertexes 16132/65536 193584/786432 (24.6%)
nodes 5898/65536 188736/2097152 ( 9.0%)
texinfos 970/12288 69840/884736 ( 7.9%)
texdata 283/2048 9056/65536 (13.8%)
dispinfos 91/0 16016/0 ( 0.0%)
disp_verts 10075/0 201500/0 ( 0.0%)
disp_tris 16640/0 33280/0 ( 0.0%)
disp_lmsamples 157554/0 157554/0 ( 0.0%)
faces 6626/65536 371056/3670016 (10.1%)
origfaces 2308/65536 129248/3670016 ( 3.5%)
leaves 5920/65536 331520/3670016 ( 9.0%)
leaffaces 7847/65536 15694/131072 (12.0%)
leafbrushes 7640/65536 15280/131072 (11.7%)
surfedges 41221/512000 164884/2048000 ( 8.1%)
edges 23141/256000 92564/1024000 ( 9.0%)
worldlights 171/8192 15048/720896 ( 2.1%)
waterstrips 714/32768 7140/327680 ( 2.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10947/65536 21894/131072 (16.7%)
cubemapsamples 31/1024 496/16384 ( 3.0%)
overlays 72/512 25344/180224 (14.1%)
lightdata [variable] 2524604/0 ( 0.0%)
visdata [variable] 1540874/16777216 ( 9.2%)
entdata [variable] 153387/393216 (39.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/24504 ( 0.0%)
pakfile [variable] 337534/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 1306509/4194304 (31.1%)
==== Total Win32 BSP file data space used: 8115284 bytes ====
Linux Specific Data:
physicssurface [variable] 3837091/6291456 (61.0%)
==== Total Linux BSP file data space used: 10645866 bytes ====
Total triangle count: 18760
Writing e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772half-life 2 deathmatchhl2mpmapsdm_abandoned_12.bsp
5 minutes, 12 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:SteamSteamApps22ca06895d6b4e3c599e83fdaeff2772half-life 2 deathmatchhl2mpmapsdm_abandoned_12.bsp" "e:steamsteamapps22ca06895d6b4e3c599e83fdaeff2772half-life 2 deathmatchhl2mpmapsdm_abandoned_12.bsp"
____________________________________________________________________
[addsig]