I've been putting area portals in my map to improve performance, and i just fixed all the leaks with the one i put in. However, when i compiled this was in the log:
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 70 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 512 verts. Could be a vbsp bug.
Warning: area portal has 512 verts. Could be a vbsp bug.
NODRAW on terrain surface!
done (1)
writing C:Program FilesSteamSteamAppsjames_bond_007_jw@hotmail.comsourcesdk_contentcstrikemapsrcmilitia3h.prt...done (1)
I was just wondering about the line that says
"Warning: area portal has 512 verts. Could be a vbsp bug."
what's that all about? thanks!
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Re: interesting compile message
Posted by RadiKal on Fri Jan 21st at 3:51am 2005
Posted by RadiKal on Fri Jan 21st at 3:51am 2005
Re: interesting compile message
Posted by ReNo on Fri Jan 21st at 2:55pm 2005

ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by ReNo on Fri Jan 21st at 2:55pm 2005
Sounds like you have made an area portal that is extremely complex and
is defined by 512 vertices. The best feedback they could think to give
is to suggest it might be a bug. If you know you have a rather large or
complex area portal and everything is working fine then you probably
don't need to worry, but if all your area portals are simple then you
might want to check nothing is going wierd. Sorry I can't give a better answer, but its all I can think of it to mean.
Oh and why do you have a displacement surfaces with nodraw on it? [addsig]
Oh and why do you have a displacement surfaces with nodraw on it? [addsig]
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
1
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