Simple Noob Modeling Question (I hope)
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Re: Simple Noob Modeling Question (I hope)
Posted by mute8s on Fri Jan 21st at 8:41pm 2005


Ok I learn best by example but I havent been able to find the info I want. It's probably out there somewhere I just havent come accross it. Anyhow I have what seems to me will be a fun counter-strike source map and just want to add some simple stuff like stationary cars but cant find where they are. I think they just about have to be mixed in with all the cool stuff the SDK has in it but I am not having much luck. If anyone could help I would be forever in debt. (well maybe not forever but you get the idea)

I've got some other questions too but this seems to be my major stopping point right now.





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Re: Simple Noob Modeling Question (I hope)
Posted by Kaos_Nyrb on Fri Jan 21st at 8:49pm 2005


They are Entities.

Click the light blub in hammer and place a "Prop_static" on your map.

It'll be a small purple box. double click it and select "World Model" in the properties.

Browse the files and choose the one you want!




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Re: Simple Noob Modeling Question (I hope)
Posted by omegaslayer on Fri Jan 21st at 8:50pm 2005


Have you looked at the cs example maps yet, cbble is in there as an example, look at that. [addsig]



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Re: Simple Noob Modeling Question (I hope)
Posted by mute8s on Sat Jan 22nd at 6:25am 2005


? quoting Kaos_Nyrb
They are Entities.

Click the light blub in hammer and place a "Prop_static" on your map.

It'll be a small purple box. double click it and select "World Model" in the properties.

Browse the files and choose the one you want!

Well I know about entities. I just cant find the ones I want. I know they must be out there because I see them in other player created maps. Maybe I am just looking in the wrong place.

Wait! I think I understand what you are saying! I can hardley wait to get off work and go home and try it out!!! I'll let you know!

[addsig]




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Re: Simple Noob Modeling Question (I hope)
Posted by DrGlass on Sat Jan 22nd at 9:51am 2005


you place models in your map with point based entities with the prop_ prefix. A car that dosn't move or a tree would be a prop_static.





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