Map rendering nearly all brushes
Post Reply
Quote
Re: Map rendering nearly all brushes
Posted by $loth on Fri Jan 21st at 8:43pm 2005


I used to mat_wireframe 1 in my map to see what it is rendering, and it seems to be rendering nearly all the brushes I have done so far. I am not using any func_detail brushes, theres on hint brush [hint on one side] and I have 5 areaportalwindows.
I am getting 28/29fps min. I have done +showbudget aswell and it is brush rendering that is taking the most.
Anyideas to help cut this down?




[addsig]




Quote
Re: Map rendering nearly all brushes
Posted by omegaslayer on Fri Jan 21st at 8:54pm 2005


Hint brushes (looks like you could separate off that area to the left a bit with them) or area portals (prolly not the best idea for this map tho), plus you can use mat_wireframe 3 to see all the bsp cuts and get a better idea of what should be turned into a func_detail (looks like to me the pillards on the right could be func_detail). [addsig]



Quote
Re: Map rendering nearly all brushes
Posted by RabidMonkey777 on Fri Jan 21st at 9:18pm 2005


Always-open areaportals in your doorways/portals should help a bit.



Quote
Re: Map rendering nearly all brushes
Posted by omegaslayer on Fri Jan 21st at 9:20pm 2005


But its multi player CSS, dont think that would be logial if one area disappeared suddenly [addsig]



Quote
Re: Map rendering nearly all brushes
Posted by $loth on Fri Jan 21st at 9:37pm 2005


? quote:
But its multi player CSS, dont think that would be logial if one area disappeared suddenly


I don't quite understand what you mean by that.

I put an area portal in the door way of the main hall and got this error in the compile log:

** Executing...
** Command: "c:valvesteamsteamapps1337trampsourcesdkbinvbsp.exe"
** Parameters: -game "c:valvesteamsteamapps1337trampcounter-strike sourcecstrike" "E:My DocumentsMy Mapscs_hogwartscs_hogwarts"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:valvesteamsteamapps1337trampcounter-strike sourcecstrikematerials
Loading E:My DocumentsMy Mapscs_hogwartscs_hogwarts.vmf
Entity 123: func_areaportal can only be a single brush

** Executing...
** Command: "c:valvesteamsteamapps1337trampsourcesdkbinvvis.exe"
** Parameters: -game "c:valvesteamsteamapps1337trampcounter-strike sourcecstrike" -fast "E:My DocumentsMy Mapscs_hogwartscs_hogwarts"

Valve Software - vvis.exe (Dec 15 2004)
fastvis = true
1 threads
reading e:my documentsmy mapscs_hogwartscs_hogwarts.bsp
Error opening e:my documentsmy mapscs_hogwartscs_hogwarts.bsp

** Executing...
** Command: "c:valvesteamsteamapps1337trampsourcesdkbinvrad.exe"
** Parameters: -game "c:valvesteamsteamapps1337trampcounter-strike sourcecstrike" "E:My DocumentsMy Mapscs_hogwartscs_hogwarts"

Valve Software - vrad.exe (Jan 18 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading e:my documentsmy mapscs_hogwartscs_hogwarts.bsp
Error opening e:my documentsmy mapscs_hogwartscs_hogwarts.bsp

** Executing...
** Command: Copy File
** Parameters: "E:My DocumentsMy Mapscs_hogwartscs_hogwarts.bsp" "c:valvesteamsteamapps1337trampcounter-strike sourcecstrikemapscs_hogwarts.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

Don't understand what it means though, the area portal is a single brush as in just on brush which is a cube.

[addsig]




Quote
Re: Map rendering nearly all brushes
Posted by Leperous on Sat Jan 22nd at 1:11am 2005


Yes but it can't be chopped up by other brushes, I think. Go to that specific entity and check it out...

Also please learn to categorise your problems correctly...





Quote
Re: Map rendering nearly all brushes
Posted by omegaslayer on Sat Jan 22nd at 2:16am 2005


$loth with area portals you can turn whats inside of them "off" that way it increases performance, if its a multi player map then if you turn it off for your self, then it may disappear for someone else (dont know never experimented with it )



Quote
Re: Map rendering nearly all brushes
Posted by SaintGreg on Sat Jan 22nd at 6:17am 2005


Maybe you should post a screeny of it in game regular. Maybe its just a figment of the wireframe seeing through stuff, but it looks to me like you might just be able to see all that stuff.

Always open areaportals shouldn't do anything...




Quote
Re: Map rendering nearly all brushes
Posted by $loth on Sat Jan 22nd at 8:25am 2005


Soz Lep But thanks for the replys.
I'm gonna mess around with the area portal and see what happens, if not i'll delete it and see if that will fix it.

[addsig]




Quote
Re: Map rendering nearly all brushes
Posted by $loth on Sat Jan 22nd at 8:38am 2005


Huzzah, the problem was with an areaportalwindow which you can see to the side of in the pic as there were about 10 brushes tied to one areaportalwindows entity

[addsig]





Post Reply