adding weapons to css map
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Re: adding weapons to css map
Posted by JosiaMFire2 on Sat Jan 22nd at 6:39am 2005


can sum1 giv me a detailed discription of how to add eg an awp to my css map....the other posts dont explain intirely like can you tell me wat entity ect

thanks - noob





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Re: adding weapons to css map
Posted by Tracer Bullet on Sat Jan 22nd at 7:42am 2005


"sum1"?! I happen to be "someone", but perchance you meant someone else? Maybe "sum1" is a member I simply haven't seen around? Never mind.

Try looking through the entities named "weapon_*" and it ought to be there, though I've no idea what it might be called in editor.

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Re: adding weapons to css map
Posted by omegaslayer on Sat Jan 22nd at 8:05am 2005


As the member # increases, the iq # decreases.

[addsig]




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Re: adding weapons to css map
Posted by SVIN on Sat Jan 22nd at 10:32am 2005


heres the named of the weapons (not the same as in the game)

// galil - IDF Defender
// ak47 - CV-47
// scout - Schmidt Scout
// sg552 - Krieg 552
// awp - Magnum Sniper Rifle
// g3sg1 - D3/AU1
// famas - Clarion 5.56
// m4a1 - Maverick M4A1 Carbine
// aug - Bullpup
// sg550 - Krieg 550 Commando
// glock - 9x19mm Sidearm
// usp - KM .45 Tactical
// p228 - 228 Compact
// deagle - Night Hawk .50C
// elite - .40 Dual Elites
// fiveseven - ES Five-Seven
// m3 - Leone 12 Gauge Super
// xm1014 - Leone YG1265 Auto Shotgun
// mac10 - Ingram MAC-10
// tmp - Schmidt Machine Pistol
// mp5navy - KM Sub-Machine Gun
// ump45 - KM UMP45
// p90 - ES C90
// m249 - M249
// primammo - Primary Ammo
// secammo - Secondary Ammo
// vest - Kevlar
// vesthelm - Kevlar+Helmet
// flashbang - Flashbang
// hegrenade - HE Grenade
// smokegrenade - Smoke Grenade
// nvgs - Nightvision
// defuser - Defusal Kit

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Re: adding weapons to css map
Posted by Myrk- on Sat Jan 22nd at 12:35pm 2005


I can't see that helping if its not the same as the game [addsig]



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Re: adding weapons to css map
Posted by ReNo on Sat Jan 22nd at 2:50pm 2005


I think SVIN was saying the names of the weapons in the editor are not the same as in game, and then gave a list of both (eg. weapon_galil will place a IDF Defender) names. Then again, I don't map for CS and have absolutely no idea.
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Re: adding weapons to css map
Posted by DrGlass on Sat Jan 22nd at 3:22pm 2005


? quote:
I think SVIN was saying the names of the weapons in the editor are not the same as in game, and then gave a list of both (eg. weapon_galil will place a IDF Defender) names. Then again, I don't map for CS and have absolutely no idea.


thats right, retail games cant have real wepon names. But they still use the real names in the editor (and the in game buy system i.e. bind <key> "buy ak47" very strange)
[addsig]




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Re: adding weapons to css map
Posted by French Toast on Sat Jan 22nd at 3:25pm 2005


I was wondering how to do this too, if I were to try and place an entity, would it be called galil or whatever, because I can't find those, or do I need a prop_physics_multiplayer or something like that?

French Toast [addsig]




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Re: adding weapons to css map
Posted by Livett on Sat Jan 22nd at 3:27pm 2005


No, you don't want a prop, you want the actual weapon.

I will check it out quickly





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Re: adding weapons to css map
Posted by Livett on Sat Jan 22nd at 3:34pm 2005


http://www.hl2world.com/wiki/index.php/Weapons

Check that out





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Re: adding weapons to css map
Posted by LittleGetty on Sat Jan 22nd at 5:15pm 2005


? quoting Myrk-
I can't see that helping if its not the same as the game

He means the name you type for the entity is not the same as the weapon name on the buy menu....... As you can see by the list.........yea......





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Re: adding weapons to css map
Posted by Raeth on Sat Jan 22nd at 6:13pm 2005


? quote:

? quote:
I think SVIN was saying the names of the weapons in the editor are not the same as in game, and then gave a list of both (eg. weapon_galil will place a IDF Defender) names. Then again, I don't map for CS and have absolutely no idea.


thats right, retail games cant have real wepon names. But they still use the real names in the editor (and the in game buy system i.e. bind <key> "buy ak47" very strange)


It's not that strange. Pre-retail versions of CS used the real weapon names, but when the names changed, the console commands stayed the same.





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