func_rotating obstruction
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Re: func_rotating obstruction
Posted by Stranger on Sat Jan 22nd at 9:02pm 2005


I've made a secret pannel that rotates en brings out the hev suit. the problem is that it obstructs the func_rotating and that it therefor does'nt rotate. this is obviously a problem.




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Re: func_rotating obstruction
Posted by Guessmyname on Sat Jan 22nd at 9:03pm 2005


Have it rotate in the other direction then. (Hint: Look in the flags section)
[addsig]




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Re: func_rotating obstruction
Posted by Stranger on Sat Jan 22nd at 9:20pm 2005


I think I must have explained it wrong. imagin it to be a platform with a wall upon. This is the func_rotating. the hev suit is on one side and the wall blends in with the wall of the room. if the platform turns the HEV suit becomes visible.




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Re: func_rotating obstruction
Posted by Guessmyname on Sat Jan 22nd at 9:28pm 2005


Ah, I see. Make the wall and HEV setup something like this:

P
      
---/*---


* = HEV
P = Player Start
/ = a curve stort of thing

This way, when it rotates you should get something like this:

P


---*/---

[addsig]




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Re: func_rotating obstruction
Posted by Stranger on Sun Jan 23rd at 11:29am 2005


this jpg should clarify things:






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Re: func_rotating obstruction
Posted by Guessmyname on Sun Jan 23rd at 11:52am 2005


Ah, I get it. Have you parented the HEV to the platform?
[addsig]





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