Texture Question
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Re: Texture Question
Posted by Bl1tz on Sun Jan 23rd at 7:04am 2005




How do I know which textures have shaders applied to them? i.e. Some walls appear "shiny" when they're coupled with an env_cubemap, but I haven't figured out how to distinguish which have these properties, and which do not. The other thing is...is there any way to get that same type of "shiny" appearance without using an env_cubemap? For example, it would look silly to have an environment map reflecting off of a shiny linoleum floor inside a building in an area with no sky brushes -- is it possible to use a different texture or just a plain light source?

Thanks.




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Re: Texture Question
Posted by 23l2o Co0l on Sun Jan 23rd at 7:10am 2005


Just have the props start above the slime so when the game starts they will fall down into it and float. Do not start them under the water/slime.
[addsig]




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Re: Texture Question
Posted by Bl1tz on Sun Jan 23rd at 7:15am 2005


That's how I had it...but...

I just realized that the props aren't showing up at all no matter where I put them. They have physical mass in the game, but they're invisible. I'll search the forums for this problem and check back for answer if I don't find it in the existing posts -- if I do find the answer then just ignore the first question of this post.




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Re: Texture Question
Posted by Livett on Sun Jan 23rd at 8:48am 2005


Try using prop_physics, prop_physics_multiplayer, prop_ohysics_override and prop_static.

One of them will make the model appear





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Re: Texture Question
Posted by Bl1tz on Mon Jan 24th at 11:23pm 2005


Bumping this in case anyone can help me out. Thanks.





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