Vertex Lit Texture Error
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Re: Vertex Lit Texture Error
Posted by Liberal.Nyulism on Sun Jan 23rd at 7:15am 2005


I'm getting the following error when the game initializes the renderer:

Detail prop model models/props/de_dust/du_window_6x10_arch.mdl is using vertex-lit materials!
It must use unlit materials!
Detail prop model models/props/de_dust/du_window_6x10_arch_flat.mdl is using vertex-lit materials!
It must use unlit materials!
Detail prop model models/props/de_dust/du_crate_64x64.mdl is using vertex-lit materials!
It must use unlit materials!
Detail prop model models/props/de_dust/du_window_4x4_square_flat.mdl is using vertex-lit materials!
It must use unlit materials!
Detail prop model models/props/de_dust/du_window_4x8_square_flat.mdl is using vertex-lit materials!
It must use unlit materials!
Detail prop model models/props/de_dust/wagon.mdl is using vertex-lit materials!
It must use unlit materials!
Detail prop model models/props/de_dust/grainbasket01a.mdl is using vertex-lit materials!
It must use unlit materials!

These are the standard MDL files from the Dust level in the Props/Dust folder. I just inserted them into the map. Most of them I don't care about, but the windows are really helpful because recreating the textures for them is painful.

Is there some magic that I need to use in order to make use of these models?

Thanks for all the help here.





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Re: Vertex Lit Texture Error
Posted by ReNo on Sun Jan 23rd at 1:51pm 2005


Detail props? You should be putting props like those in as "prop_static". Detail props are for tiny tiny little things like pebbles or blades of grass.
[addsig]




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Re: Vertex Lit Texture Error
Posted by omnix32 on Sun Jan 23rd at 3:44pm 2005


Agreed!!

I tried both models for the wagon. prop_physic_multiplayer and prop_static. They both work. one makes the wagon move if you run into it. The other keeps it still.

use the prop_static entity.


[addsig]




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Re: Vertex Lit Texture Error
Posted by Liberal.Nyulism on Sun Jan 23rd at 4:05pm 2005


Well, thank you. What a noob error....

Editing maps in the wee hours is, well, a nice way to spend the wee hours. Unfortunately there is a negative correlation with one's ability to reason and the wee hours.

-cheers






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