Would be the greatest feature if it's possible to mirror textures within hammer. I don't know if it's possible. There is a door texture that I'd like to use but when i put it on either side of the "door" block the handle is on opposite sides. Is it possible?
1
Re: Mirroring Textures within hammer.
Posted by DagNasty on Sun Jan 23rd at 8:11pm 2005
Posted by DagNasty on Sun Jan 23rd at 8:11pm 2005
Re: Mirroring Textures within hammer.
Posted by Leperous on Sun Jan 23rd at 8:17pm 2005

Leperous
member
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Registered: Aug 21st 2001
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Posted by Leperous on Sun Jan 23rd at 8:17pm 2005
You can do it by specifying a negative X-scale for the texture face, but here's a quicker method: use the texture application tool, select the door face you've aligned, move the camera to face the other side of the door, hold down ALT and right click on it.
ALT+clicking with the texture application tool basically applies the same texture in such a way that it aligns with the currently selected face, try it out on a few things to see what I mean ![]()
Leperous
member
3382 posts
788 snarkmarks
Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
Re: Mirroring Textures within hammer.
Posted by Stranger on Sun Jan 23rd at 9:24pm 2005
Posted by Stranger on Sun Jan 23rd at 9:24pm 2005
I've noticed that switching between the world and face boxes in the texture window alows you to mirror your textures.
this is'nt ideal though
this is'nt ideal though
1
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