dark light
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Re: dark light
Posted by brett5010 on Sun Jan 23rd at 9:14pm 2005


Im working on a new map and im not using a skybox (too "out-there" for the players environment needs for the map) so im using a closed in roof and walls. So im wondering, can i add a light and do something to it that will actually darken the area? I tried changing the brightness/colour to black and it just appeared as normal lighting when i compiled and tested. I tried searching tutorials but nothing came up for 'dark lighting/dark light'. So any help will be greatly appreciated, thanks.

-Treeman




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Re: dark light
Posted by Stranger on Sun Jan 23rd at 9:22pm 2005


just don't place lights




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Re: dark light
Posted by Leperous on Sun Jan 23rd at 9:23pm 2005


You can use the toolsblocklight texture to, er, block light, but it completely blocks it and is really only useful in 1-unit-thick strips across doorways and windows. Otherwise no you can't apply darkness to something, you'll just have to change your existing lighting and remember darkness is the absence of light..!

Though I am worried that you've failed to run RAD on your map (so the map appears fully bright in-game) because you've missed some obvious compile error, I hope this isn't the case





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Re: dark light
Posted by brett5010 on Sun Jan 23rd at 9:47pm 2005


The map isnt fullbright but I can still see the top. . .and i dont want that. Ill try some more things, thanks guys. I might make the roof alot higher so that the light from the ground doesnt reach as far.




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Re: dark light
Posted by Nickelplate on Mon Jan 24th at 4:29am 2005


if you've got a room that you dont wanna see the ceiling of, just make a brush completely out of the toolsblocklight texture. and make sure that light can't get AROUNd it. make it extend a unit into the walls or something. also it's better to use light_spot's that poiunt down instead of just a light entity that points all over the place... [addsig]



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Re: dark light
Posted by satchmo on Mon Jan 24th at 8:55am 2005


I am not sure whether it's correct, but I saw one of the Valve single player maps (coast) using a light entity with black color. I believe this will actually make the brushes around this "black light" darker, and I think that's Valve mappers' intent. This might be the answer you're looking for.
[addsig]





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