curved doors
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Re: curved doors
Posted by Zorrobsu on Sun Jan 23rd at 11:11pm 2005


Not sure how to make a door thats curved at the top.. I remember that in HL you would use endcap or something, but I couldnt find anything on it in hammer or online. Thanks for the help.




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Re: curved doors
Posted by Crono on Sun Jan 23rd at 11:13pm 2005


um ... elaborate. Since you can just make a brush into a func_door/rotating, more information is needed as to what you're talking about ... [addsig]



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Re: curved doors
Posted by Zorrobsu on Sun Jan 23rd at 11:15pm 2005


I dont really mean a door that moves, just a doorway.. I want it to be curved at the top of it. Like http://www.fortress-forever.com/media/ff_shutdown2_1.jpg the doorway there to the back right.




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Re: curved doors
Posted by kdhunt2000 on Sun Jan 23rd at 11:18pm 2005


use the clipping tool and clip away!



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Re: curved doors
Posted by Crono on Sun Jan 23rd at 11:22pm 2005


Use brushes. Make the doorway you'd like then a couple cylinders, place them where you want the curves (I suggest clipping out a small square to do this in) and clip along the edges of the cylinder. If you want a complete arch, you could use the arch tool as a guide for clipping.

That's the same way you'd do it in HL1 too ... So, I'm not sure what you're talking about with an "endcap".

Not much to it really ... If you want some ?pointers? take a look through the architectural tutorials for HL1, they still apply for HL2.

And, I'd suggest these (ReNo pimpage):

http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=10
http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=92

[Note] Little late on the comment, took awhile to write. [addsig]




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Re: curved doors
Posted by Fluke on Mon Jan 24th at 3:00pm 2005


? quoting Crono
Use brushes. Make the doorway you'd like then a couple cylinders, place them where you want the curves (I suggest clipping out a small square to do this in) and clip along the edges of the cylinder. If you want a complete arch, you could use the arch tool as a guide for clipping.

That's the same way you'd do it in HL1 too ... So, I'm not sure what you're talking about with an "endcap".

Not much to it really ... If you want some ?pointers? take a look through the architectural tutorials for HL1, they still apply for HL2.

And, I'd suggest these (ReNo pimpage):

http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=10
http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=92

[Note] Little late on the comment, took awhile to write.

How about, use the Arch Brush, then use a smaller version of that same brush and carve it out of big one. Take about 1/4 the time of clip. Don't make your arch too big and if arch crashes your hammer, use a cylinder, cut it in half, stretch it and then use a smaller version of the same brush and carve your bigger one. The Arch brush is very very shaky so I'd stick to what he says and use a cylinder.





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Re: curved doors
Posted by Yak_Fighter on Mon Jan 24th at 3:21pm 2005


good god man, just stop

Carving is not a useful tool when you're using arches or cylinders. It's not really a useful tool at all, but that's not the point. Carving with cylinders will make a bunch of brushes that are difficult to use and may or may not be on the grid. Plus any further editing of the area is nigh impossible.

[addsig]



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Re: curved doors
Posted by ReNo on Mon Jan 24th at 4:02pm 2005


Argh, there is no way you can moan about the arch tool being "shaky" yet advocate the use of carve between two curved objects - its heresy I tell you!!!
[addsig]




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Re: curved doors
Posted by Fluke on Mon Jan 24th at 7:34pm 2005


It's a matter of preference. I'd be willing to go head to head with someone on carve in terms of speed and efficiency. Such as making a arched doorway(yes, cylinder works well too). There are many ways to do lots of things, but nobody should be slamming one method from another. I still use carve for door frames, window frames, skylights, sewers etc. I use clip to fancy it up a little further. Hammer has difficulty with complicated shapes being used for carve. Try making a arch about 150 long and 150 wide and carve a simple block. HANGOLA!

After seeing the tutorial, I agree now that clipping better. Doh, but I'd really like to see how you did the round hole in the wall as opposed to just showing it done. I find that doesn't teach anything.





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Re: curved doors
Posted by DrGlass on Mon Jan 24th at 8:35pm 2005


In the end Carving will be much more slow.

When you carve you will get a brush that can not be made larger or smaller. The only way to edit a carved object is to make it over.
[addsig]




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Re: curved doors
Posted by Fluke on Mon Jan 24th at 11:07pm 2005


How do you reverse your clips?





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Re: curved doors
Posted by Yak_Fighter on Tue Jan 25th at 12:01am 2005


undo?

Or you can just vertex manipulate them into the new positions. The point with cylindrical carving is that you'll have to vertex manipulate the resulting brushes to get them on the grid in the first place, which is just an unnecessary and time-consuming step.

[addsig]




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Re: curved doors
Posted by Tracer Bullet on Tue Jan 25th at 12:12am 2005


This is also a good tut on the subject: http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=9

[addsig]





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