Re: My Missing Entity
Posted by rs6 on Mon Jan 24th at 12:40am 2005
check the fade settings in hammer, Sometimes they get screwed up and it gets always faded in game. one shoudl be 0 and the other -1 for a never fade object.
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Re: My Missing Entity
Posted by omegaslayer on Mon Jan 24th at 12:40am 2005
Check your fade distances, make sure they are not set to 4 or some small amount of units.
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Re: My Missing Entity
Posted by rs6 on Mon Jan 24th at 1:03am 2005
then it may be that its set to a prop type its not supposed to be set to. i.e. a prop meant to be a physic prop set as a static or something like that.
post your compile log.
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Re: My Missing Entity
Posted by rs6 on Mon Jan 24th at 2:21am 2005
AS i posted in your other topic. THE LEAK!!!
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Re: My Missing Entity
Posted by DocBadwrench on Mon Jan 24th at 3:34am 2005
Thanks RS6! I'm halfway done with my problems in general and
completely done with this one. I think that my displaced brush,
as large and deep as it is, still requires that I "box" in my hallway
with a solid brush.
Do those of you who don't use skyboxes have this issue (being that my
map is completely enclosed)? My lights look all nice now. Thanks
again!
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Re: My Missing Entity
Posted by rs6 on Mon Jan 24th at 3:49am 2005
yea one thing about displacements is they don't seal off the map.
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Re: My Missing Entity
Posted by ReNo on Mon Jan 24th at 3:52am 2005
Something that might help in leak hunting is turning off all the vis
groups that hammer will automatically create for you while mapping. As
levels need to be entirely sealed by world brushes, turning off the
default vis groups should hide displacements and brush entities,
leaving you with a clutter free view of your main hull. If you see any
holes out in to the void while doing this, you know you have found a
leak.
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