Re: Grass sprite overlay majiggers
Posted by Nickelplate on Mon Jan 24th at 2:14am 2005
The grass-sprites are a texture-based feature. Make a brush with the blendsandgrass texture. Then they will appear ingame. Also you will need to make it a displacement so you can invert the alpha and make it into grass instead of the defualt sand.
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Re: Grass sprite overlay majiggers
Posted by Myrk- on Mon Jan 24th at 2:46am 2005
So doesn't it work for anything else? Can't I do a custom setup to use grass on the texture I've used?
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Re: Grass sprite overlay majiggers
Posted by Nickelplate on Mon Jan 24th at 4:25am 2005
I don't think there is a way. If you want to kep your current texture but have the grass sprites, you can copy-and-paste your current disp. surface, change the texture on the copy to one that has the grass, then make it 1 unit lower than the one you want to show. make sense?
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Re: Grass sprite overlay majiggers
Posted by DrGlass on Mon Jan 24th at 6:15am 2005
you could also copy the texture you want to use and make a custom text file for it that and set it up to show grass.
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Re: Grass sprite overlay majiggers
Posted by RabidMonkey777 on Mon Jan 24th at 9:29am 2005
//"%detailtype" "grassland1"'
That might be it, though it appears to be //commented?

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Re: Grass sprite overlay majiggers
Posted by Myrk- on Wed Jan 26th at 1:22pm 2005
Already looked at that as I said in my first post... I just want some nice grass all over my level, looks a tad too barren...
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