When In-Game, Wrong Texture Appears
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Re: When In-Game, Wrong Texture Appears
Posted by Ragnarocker on Mon Jan 24th at 3:07am 2005


Hey guys, I couldn't find this in the search though I didn't really know what to call it. Here's the problem: In 3 spots on my map the wrong texture is popping up. (its a cs:s map btw)

Case 1) Right around a door theres a stone wall, this shows up in the editor fine, but when I play the map that whole area is now the door texture.

Case 2) I have a hallway with rooms on one side. All the rooms but the room on each end are the same. This is fine in the editor but when I'm in the game, half the rooms floor's become the same as the one on the end.

Case 3) Same exact thing as 2 but on the 2nd floor. This time though, they all get the hall of mirror kidna thing like I was staring at no draw textures.

Thanks guys. If you need pictures I can do that. Sorry if I couldn't find this.




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Re: When In-Game, Wrong Texture Appears
Posted by omegaslayer on Mon Jan 24th at 4:19am 2005


Post your compile log.... [addsig]



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Re: When In-Game, Wrong Texture Appears
Posted by Ragnarocker on Mon Jan 24th at 4:36pm 2005


For some reason I can't paste... Well I'm looking through it and I don't see any Error's or leaks, only word that looks bad that pops up is "warnring", which is in 4 lines. that section goes like this:

ProcessBlock_Thread: 0Brush 43410: WARNING, microbrush
Brush 43412: WARNING, microbrush
...1...2...3...4...5...6..Brush 16387: WARNING, microbrush
.7...8...9..10 (1)
ProcessBlock_Thread: 0Brush 43410: WARNING, microbrush
Brush 43412: WARNING, microbrush
...1...2...3...4...5...6..Brush 16387: WARNING, microbrush
.7...8...9...10 (0)





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Re: When In-Game, Wrong Texture Appears
Posted by RaPtoR on Mon Jan 24th at 4:51pm 2005


Well seems that you have some microbrushes. I don't know what the do but i know they're bad. I suggest you delete them and create new brushes. Also check if those brushes are the same ones that's screwed up in your map. If they are, you know for sure what's wrong.
[addsig]




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Re: When In-Game, Wrong Texture Appears
Posted by Ragnarocker on Mon Jan 24th at 4:55pm 2005


How do I find which ones are the ones listed?




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Re: When In-Game, Wrong Texture Appears
Posted by $loth on Mon Jan 24th at 4:58pm 2005


Check for errors in hammer [alt + p] to see if you have any errors, also did you change these 3 textures after your last compile, it could be that something you did since your last compile has screwed it up and it's loading an older version.
[addsig]




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Re: When In-Game, Wrong Texture Appears
Posted by RaPtoR on Mon Jan 24th at 4:59pm 2005


Press CTRL+Shift+G or select "Go to brush number" in the view menu, then enter the brush number. Then, the brush will be selected.
[addsig]




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Re: When In-Game, Wrong Texture Appears
Posted by Rof on Mon Jan 24th at 5:43pm 2005


BTW, microbrushes are ones with a volume smaller than a certain value (1.0 cubic units, I think). You tend to get them if you've scaled down brushes. The reason they're bad is because they can cause leaks and bad faces / rendering errors in the final map.
[addsig]




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Re: When In-Game, Wrong Texture Appears
Posted by Ragnarocker on Wed Jan 26th at 12:12am 2005


Thanks to you guys collectively I was able to fix it up. It turned out I had microbrushes ontop of the actual floor somehow. In any case I deleted them and now it's fine. Thanks guys.





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