I'm currently attempting to compile my first model, and every time it runs through Studiomdl it gets up to processing the phys model and then I'll get a lovely system error letting me know Studiomdl has encountered a problem and needs to close. I've rewritten the QC, and even used a GUI-interface QC/Studiomdl tool and it always seems to get the same error.
Here's my QC. Any ideas?
// Output .MDL
$modelname rm_rail1.mdl
//Location of textures in the materials folder
$cdmaterials models/rm_rail
$staticprop // Remove this line for a prop_physics object
$scale 1.0
// Whole body
$body studio "rm_rail1.smd"
// Sequences: all sequences are in $cd
$sequence idle "rm_rail1_idle" loop fps 15
$collisionmodel "rm_rail1_phys.smd"
My model and it's associated file are in sourcesdk_content/hl2mp/modelsrc/ and my materials are in sourcesdk_content/hl2mp/materialsrc/models and in half-life 2 deathmatch/hl2mp/materials.
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Re: Studiomdl Frustration
Posted by RabidMonkey777 on Mon Jan 24th at 3:17am 2005

RabidMonkey777
member
207 posts
100 snarkmarks
Registered: Jul 9th 2004
Location: Denver, Colorado, USA
Posted by RabidMonkey777 on Mon Jan 24th at 3:17am 2005
RabidMonkey777
member
207 posts
100 snarkmarks
Registered: Jul 9th 2004
Location: Denver, Colorado, USA

Re: Studiomdl Frustration
Posted by RabidMonkey777 on Mon Jan 24th at 9:14am 2005

RabidMonkey777
member
207 posts
100 snarkmarks
Registered: Jul 9th 2004
Location: Denver, Colorado, USA
Posted by RabidMonkey777 on Mon Jan 24th at 9:14am 2005
Er, after a while of searching around and messing with my model, I got it to work by messing with the texturing - But now, it seems that it's only compiling two parts of the model and not the entire thing - Any ideas?
RabidMonkey777
member
207 posts
100 snarkmarks
Registered: Jul 9th 2004
Location: Denver, Colorado, USA

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