Re: cage
Posted by Livett on Mon Jan 24th at 5:04pm 2005
tried physbox multiplayer?
Livett
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Re: cage
Posted by JannemaN on Tue Jan 25th at 7:45am 2005
pun time: think out of the box.... but seriously.. try the ragdollcollide command. not that i think it works. .but just my 5 cents

JannemaN
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Re: cage
Posted by RaPtoR on Tue Jan 25th at 3:13pm 2005
Only some NPC:s got the parent property.
Maybe the NPC falls down cuz you have made ONE physbox out of ALL the
walls. I don't think the box would have any inside then. Why not make
every wall it the box to a "func_brush" and make a physbox slightly
larger than the real box outside. Cover the physbox in "nodraw" so it
wont be visible. Then make the physbox as every "func_brush":es parent,
so the real box will move with the invisible one.
[addsig]

RaPtoR
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