Jump height different in LAN and server modes?
Post Reply
Quote
Re: Jump height different in LAN and server modes?
Posted by Edge3000 on Mon Jan 24th at 6:56pm 2005


I've been testing the map I'm working on in LAN mode so no one can connect to it.
Everything runs fine and I can jump over walls 32 units high

When I run it normally and a server is made (not a dedicated one) the jump height seems to be cut in half and I can just barely jump over benches and have no chance of jumping over the 32unit high walls... gameplay on my map is ruined because of this.

Also the physics are horrible, and when I walk into props and try to jump over them its all jittery. I imagine this is just because its not a dedicated server, though I would think it would perform better than that with just me on.. it runs fine in LAN mode.

This happens to me with any map its not specific to mine.

The main thing Im worried about is the jump height because it totally ruins gameplay not being able to jump over hardly anything. I never changed any server settings so why is there so much difference between LAN and server modes?? I thought 32 was the height you are supposed to be able to jump so I dont know why I cant jump that high in server mode.




Quote
Re: Jump height different in LAN and server modes?
Posted by RaPtoR on Mon Jan 24th at 7:34pm 2005


I think the physics are worse over the internet than over LAN:s. Probably to reduce the ammount of lag.

You could enclose your whole map in a trigger_gravity brush and set the "Gravity" to 0.9 to improve the gameplay on your map.
[addsig]




Quote
Re: Jump height different in LAN and server modes?
Posted by Corona on Mon Jan 24th at 7:47pm 2005


when can you jump a 32 unit high wall, and when cant u jump over it?





Quote
Re: Jump height different in LAN and server modes?
Posted by Edge3000 on Mon Jan 24th at 11:46pm 2005


If Im running in LAN mode I can jump 32 units high. If I run hl2dm normally so that it makes an internet server, I cant jump that high.





Quote
Re: Jump height different in LAN and server modes?
Posted by Leperous on Tue Jan 25th at 1:06am 2005


You should be able to duck-jump a wee bit under 64 units, test that too.



Quote
Re: Jump height different in LAN and server modes?
Posted by Edge3000 on Tue Jan 25th at 9:36am 2005


I just did some more testing. Strangely sv_gravity is always at 600.
I may have found a bug that needs to be fixed.

I have narrowed it down to specific circumstances:
- Start hl2dm with -sv_lan 1 in the command line (or type that in the console after loading the game)
- Use the map command in the console to change maps

If you click the Create Server option the bug will not happen. It only happens if the first map you go to is with the map command, while sv_lan 1


To see this test with dm_lockdown. In the bathroom you will be able to easily jump over the wall between the sinks when the bug is in effect. Otherwise you cant even jump onto a sink without doing a duck jump!







Post Reply