VMT Files
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Re: VMT Files
Posted by BoomWav on Mon Jan 24th at 7:52pm 2005


Hi,

I really love to make new textures and all. I know some tutorials that tell you how to set up your VMT files wich give a lot of nice effects. However, I'd be really happy if someone could post a complete list of all those with a short description of what it does. There are a lot of things that are still dark for me.. like transparency or material type.. etc. I also think it could save a lot of futur question on the forum. I know that this information must be scattered all around the forum.. but still.. how does we know we have them all? I'd also love to wish a long life to this website. We can find a good list of prefabs, maps and awesome tutorial, good work guys.

BoomWav





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Re: VMT Files
Posted by RaPtoR on Mon Jan 24th at 9:47pm 2005


Well i've searched the web for those vmt functions but i guess valve keeps them as a secret.
[addsig]




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Re: VMT Files
Posted by BoomWav on Tue Jan 25th at 12:54am 2005


Well.. we could maybe all send what we know about them. Here's what I know:

- "$basetexture" "<1>"

In this line, you specify the texture itself.

<1> - The path of your texture file from the materials directory. The file must be a .vtf.

example: "$basetexture" "container/scrate01"
* "scrate01" is the name of the file.

- "$bumpmap" "<1>"

In this line, you specify the bump map file of the texture.

<1> - The path of your texture file from the materials directory. The file must be a .vtf and end with _normal.

example: "$bumpmap" "container/crate1_normal"
* "scrate01" is the name of the file.

- "$envmap" "?env_cubemap?"

In this line, ... ??

<1> ...

example: "$envmap" "env_cubemap"

- "$envmaptint" "[<1> <2> <3>]"

In this line, ... ??

<1> ...
<2> ...
<3> ...

example: "$envmaptint" "[.1 .1 .1]"

That's it.. that's all I know about them.. if anyone know more, feel free to post it!







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Re: VMT Files
Posted by BoomWav on Tue Jan 25th at 2:03am 2005


While searching for new texturing tutorial, I came into this one : http://www.hl2world.com/wiki/index.php/Shader_Parameters

Have a great reading





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