I have been working on this issue for several days. I have a house map with several rooms that I am building. When I start the map to test it out I see all of the textures fine. When I send it to my Brother to test it he has some of the textures show up as the default purple and black. I am using all textures provided by Hammer, No custom textures.
Things I have tried or considered:
1. I have added cube maps and run buildcubemaps prior to sending. I have also tried to use the pick command on the env_cubemap.
2. I am not showing any leaks on the map or compile log. I do see 2 degenerate faces.
3. There is no point file.
4. I am using a video card that only accepts Direct X 8, My brother has a Direct X 9 Card. This could be applying the textures differently accounting for me seeing them.
I get this message and time I load a map, Any map.
Gibs/HGIBS.mdl has wrong version number (37 should be 44)
Any Help would be great I have scoured the site and not found anything that has worked yet.
When I run Buildcubemaps I get these messages:
] buildcubemaps
bounce: 1/1 sample: 1/58
bounce: 1/1 sample: 2/58
bounce: 1/1 sample: 3/58
bounce: 1/1 sample: 4/58
bounce: 1/1 sample: 5/58
bounce: 1/1 sample: 6/58
bounce: 1/1 sample: 7/58
bounce: 1/1 sample: 8/58
bounce: 1/1 sample: 9/58
bounce: 1/1 sample: 10/58
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bounce: 1/1 sample: 15/58
bounce: 1/1 sample: 16/58
bounce: 1/1 sample: 17/58
bounce: 1/1 sample: 18/58
bounce: 1/1 sample: 19/58
bounce: 1/1 sample: 20/58
bounce: 1/1 sample: 21/58
bounce: 1/1 sample: 22/58
bounce: 1/1 sample: 23/58
bounce: 1/1 sample: 24/58
bounce: 1/1 sample: 25/58
bounce: 1/1 sample: 26/58
bounce: 1/1 sample: 27/58
bounce: 1/1 sample: 28/58
bounce: 1/1 sample: 29/58
bounce: 1/1 sample: 30/58
bounce: 1/1 sample: 31/58
bounce: 1/1 sample: 32/58
bounce: 1/1 sample: 33/58
bounce: 1/1 sample: 34/58
bounce: 1/1 sample: 35/58
bounce: 1/1 sample: 36/58
bounce: 1/1 sample: 37/58
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bounce: 1/1 sample: 39/58
bounce: 1/1 sample: 40/58
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bounce: 1/1 sample: 42/58
bounce: 1/1 sample: 43/58
bounce: 1/1 sample: 44/58
bounce: 1/1 sample: 45/58
bounce: 1/1 sample: 46/58
bounce: 1/1 sample: 47/58
bounce: 1/1 sample: 48/58
bounce: 1/1 sample: 49/58
bounce: 1/1 sample: 50/58
bounce: 1/1 sample: 51/58
bounce: 1/1 sample: 52/58
bounce: 1/1 sample: 53/58
bounce: 1/1 sample: 54/58
bounce: 1/1 sample: 55/58
bounce: 1/1 sample: 56/58
bounce: 1/1 sample: 57/58
bounce: 1/1 sample: 58/58
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Material "debug/debuglightmap":
No render states in shader "LightmappedGeneric_DX8"
Material "debug/debuglightmapzbuffer":
No render states in shader "LightmappedGeneric_DX8"
Compile Log
** Executing...
** Command: "C:Program FilesValveSteamSteamAppsdmtaylor65@hotmail.comsourcesdkbinvbsp.exe"
** Parameters: -game "C:Program FilesValveSteamSteamAppsdmtaylor65@hotmail.comhalf-life 2 deathmatchhl2mp" "C:Program FilesValveSteamSteamAppsdmtaylor65@hotmail.comsourcesdk_contenthl2mpHouseV9"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: C:Program FilesValveSteamSteamAppsdmtaylor65@hotmail.comhalf-life 2 deathmatchhl2mpmaterials
Loading C:Program FilesValveSteamSteamAppsdmtaylor65@hotmail.comsourcesdk_contenthl2mpHouseV9.vmf
Can't find surfaceprop woodpanel for material ALTESHAUS/8, using default
Can't find surfaceprop woodpanel for material ALTESHAUS/25, using default
Can't find surfaceprop woodpanel for material ALTESHAUS2/14, using default
Can't find surfaceprop woodpanel for material ALTESHAUS/20, using default
Can't find surfaceprop woodpanel for material ALTESHAUS/18, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 8 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program FilesValveSteamSteamAppsdmtaylor65@hotmail.comsourcesdk_contenthl2mpHouseV9.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (118379 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (118379 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:Program FilesValveSteamSteamAppsdmtaylor65@hotmail.comsourcesdk_contenthl2mpHouseV9.bsp
6 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 5
** Executing...
** Command: "C:Program FilesValveSteamSteamAppsdmtaylor65@hotmail.comsourcesdkbinvvis.exe"
** Parameters: -game "C:Program FilesValveSteamSteamAppsdmtaylor65@hotmail.comhalf-life 2 deathmatchhl2mp" "C:Program FilesValveSteamSteamAppsdmtaylor65@hotmail.comsourcesdk_contenthl2mpHouseV9"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:program filesvalvesteamsteamappsdmtaylor65@hotmail.comsourcesdk_contenthl2mpHouseV9.bsp
reading c:program filesvalvesteamsteamappsdmtaylor65@hotmail.comsourcesdk_contenthl2mpHouseV9.prt
703 portalclusters
1992 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (340)
Optimized: 3048 visible clusters (0.00%)
Total clusters visible: 143129
Average clusters visible: 203
Building PAS...
Average clusters audible: 676
visdatasize:114816 compressed from 123728
writing c:program filesvalvesteamsteamappsdmtaylor65@hotmail.comsourcesdk_contenthl2mpHouseV9.bsp
5 minutes, 43 seconds elapsed
** Executing...
** Command: "C:Program FilesValveSteamSteamAppsdmtaylor65@hotmail.comsourcesdkbinvrad.exe"
** Parameters: -game "C:Program FilesValveSteamSteamAppsdmtaylor65@hotmail.comhalf-life 2 deathmatchhl2mp" "C:Program FilesValveSteamSteamAppsdmtaylor65@hotmail.comsourcesdk_contenthl2mpHouseV9"
Valve Software - vrad.exe (Jan 18 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:program filesvalvesteamsteamappsdmtaylor65@hotmail.comsourcesdk_contenthl2mpHouseV9.bsp
2705 faces
2 degenerate faces
1385953 square feet [199577328.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2703 patches before subdivision
43029 patches after subdivision
27 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (88)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (21)
transfers 1472931, max 244
transfer lists: 11.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(109996, 100313, 69355)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(30793, 26821, 14730)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(12120, 10258, 4721)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(5390, 4443, 1728)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(2657, 2132, 707)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(1350, 1052, 297)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(719, 546, 133)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(384, 284, 59)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(213, 154, 28)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(117, 83, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(66, 46, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(37, 25, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #13 added RGB(22, 14, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(12, 8, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(7, 5, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(4, 3, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #17 added RGB(2, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #18 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0714 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 22/1024 1056/49152 ( 2.1%)
brushes 318/8192 3816/98304 ( 3.9%)
brushsides 2101/65536 16808/524288 ( 3.2%)
planes 1740/65536 34800/1310720 ( 2.7%)
vertexes 5325/65536 63900/786432 ( 8.1%)
nodes 1670/65536 53440/2097152 ( 2.5%)
texinfos 506/12288 36432/884736 ( 4.1%)
texdata 73/2048 2336/65536 ( 3.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2705/65536 151480/3670016 ( 4.1%)
origfaces 1086/65536 60816/3670016 ( 1.7%)
leaves 1693/65536 94808/3670016 ( 2.6%)
leaffaces 3113/65536 6226/131072 ( 4.8%)
leafbrushes 1179/65536 2358/131072 ( 1.8%)
surfedges 17474/512000 69896/2048000 ( 3.4%)
edges 9775/256000 39100/1024000 ( 3.8%)
worldlights 27/8192 2376/720896 ( 0.3%)
waterstrips 295/32768 2950/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4587/65536 9174/131072 ( 7.0%)
cubemapsamples 58/1024 928/16384 ( 5.7%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 1590188/0 ( 0.0%)
visdata [variable] 114816/16777216 ( 0.7%)
entdata [variable] 21813/393216 ( 5.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1896 ( 0.1%)
pakfile [variable] 308481/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 118379/4194304 ( 2.8%)
==== Total Win32 BSP file data space used: 2806379 bytes ====
Linux Specific Data:
physicssurface [variable] 118379/6291456 ( 1.9%)
==== Total Linux BSP file data space used: 2806379 bytes ====
Total triangle count: 7706
Writing c:program filesvalvesteamsteamappsdmtaylor65@hotmail.comsourcesdk_contenthl2mpHouseV9.bsp
1 minute, 56 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValveSteamSteamAppsdmtaylor65@hotmail.comsourcesdk_contenthl2mpHouseV9.bsp" "C:Program FilesValveSteamSteamAppsdmtaylor65@hotmail.comhalf-life 2 deathmatchhl2mpmapsHouseV9.bsp"


