I've taken a look at some of the tutorials concernig the ways to implement wires in your map, but I would like some more detailed information about attaching wires to 1 brush/solid etc.
Thanks for the info
I've taken a look at some of the tutorials concernig the ways to implement wires in your map, but I would like some more detailed information about attaching wires to 1 brush/solid etc.
Thanks for the info

If you're talking about how to attatch wires to a Physics entity (like func_physbox and prop_physics) then I think phys_lengthconstraints are what's used for just about everything. Simply set the name of the keyframe_rope or move_rope in Entity 1, then the name of the other object in Entity 2. Remember to put a value in 'Add Length' greater than 0 if you're attatching several ropes to an object though, or it'll go mad and jump all over the place.
If you want to attatch a rope to something that isn't physics (like a train or something), I think you have to set the keyframe_rope's parent to that object.
That's just about all I know about ropes though. Have fun.
[addsig]

