Hey guys, i've searched the forums and i cant find anything on this. When I make water in a 'swimming pool' type pool everything is fine. but when I paint the geometry to be bumpy uneven like in a river my water turns invisible. but when i go under water, its fine. can anyone help?
1
Re: Water In Non-square Pools
Posted by supthug on Wed Jan 26th at 4:20am 2005
Posted by supthug on Wed Jan 26th at 4:20am 2005
supthug
member
4 posts
0 snarkmarks
Registered: Jan 26th 2005
Location: united states
Occupation: student
member
4 posts
0 snarkmarks
Registered: Jan 26th 2005
Location: united states

Occupation: student
Re: Water In Non-square Pools
Posted by satchmo on Wed Jan 26th at 4:29am 2005

satchmo
member
2077 posts
396 snarkmarks
Registered: Nov 24th 2004
Location: Los Angeles, U.S.
Occupation: pediatrician
Posted by satchmo on Wed Jan 26th at 4:29am 2005
Did you use a displacement surface for the water texture? That cannot be done. One of the limitations for the gorgeous HL2 water is that it can only be flat and exactly horizontal.
[addsig]
satchmo
member
2077 posts
396 snarkmarks
Registered: Nov 24th 2004
Location: Los Angeles, U.S.

Occupation: pediatrician
Re: Water In Non-square Pools
Posted by supthug on Wed Jan 26th at 4:32am 2005
Posted by supthug on Wed Jan 26th at 4:32am 2005
no i didnt displace the water texture. first i made a dry river bed. then i placed perfectly square water brushes(all nodraw and nature/canals_2 on top) and place it in the bed. then when i run the game the water is invisible but i can still bullet splash it and jump around in it. does that clear things up a bit?
supthug
member
4 posts
0 snarkmarks
Registered: Jan 26th 2005
Location: united states
Occupation: student
member
4 posts
0 snarkmarks
Registered: Jan 26th 2005
Location: united states

Occupation: student
Re: Water In Non-square Pools
Posted by supthug on Wed Jan 26th at 4:35am 2005
Posted by supthug on Wed Jan 26th at 4:35am 2005
hey how do i take a screen shot of inside hammer so i can show you what i mean if that didnt clear things up.
supthug
member
4 posts
0 snarkmarks
Registered: Jan 26th 2005
Location: united states
Occupation: student
member
4 posts
0 snarkmarks
Registered: Jan 26th 2005
Location: united states

Occupation: student
Re: Water In Non-square Pools
Posted by DrGlass on Wed Jan 26th at 4:35am 2005

DrGlass
member
1825 posts
293 snarkmarks
Registered: Dec 12th 2004
Location: USA
Occupation: 2D/3D digital artist
Posted by DrGlass on Wed Jan 26th at 4:35am 2005
You have a leak, load your point file map>load pointfile
once that is fixed your water should show up.
[addsig]
once that is fixed your water should show up.
[addsig]
DrGlass
member
1825 posts
293 snarkmarks
Registered: Dec 12th 2004
Location: USA
Occupation: 2D/3D digital artist
Re: Water In Non-square Pools
Posted by supthug on Wed Jan 26th at 4:37am 2005
Posted by supthug on Wed Jan 26th at 4:37am 2005
ok i see a red line but i dont get where the leak is. what should i do now
supthug
member
4 posts
0 snarkmarks
Registered: Jan 26th 2005
Location: united states
Occupation: student
member
4 posts
0 snarkmarks
Registered: Jan 26th 2005
Location: united states

Occupation: student
Re: Water In Non-square Pools
Posted by omegaslayer on Wed Jan 26th at 6:12am 2005

omegaslayer
member
2481 posts
401 snarkmarks
Registered: Jan 16th 2004
Location: Seattle, WA
Occupation: Sr. DevOPS Engineer
Posted by omegaslayer on Wed Jan 26th at 6:12am 2005
omegaslayer
member
2481 posts
401 snarkmarks
Registered: Jan 16th 2004
Location: Seattle, WA

Occupation: Sr. DevOPS Engineer
Re: Water In Non-square Pools
Posted by DrGlass on Wed Jan 26th at 9:39am 2005

DrGlass
member
1825 posts
293 snarkmarks
Registered: Dec 12th 2004
Location: USA
Occupation: 2D/3D digital artist
Posted by DrGlass on Wed Jan 26th at 9:39am 2005
That would make my comment right not wrong....
once you fix the leak, your water will work
[addsig]
once you fix the leak, your water will work
[addsig]
DrGlass
member
1825 posts
293 snarkmarks
Registered: Dec 12th 2004
Location: USA
Occupation: 2D/3D digital artist
Re: Water In Non-square Pools
Posted by Paladin[NL] on Wed Jan 26th at 9:48am 2005

Paladin[NL]
member
157 posts
56 snarkmarks
Registered: May 4th 2004
Location: Netherlands
Occupation: Student/mapper
Posted by Paladin[NL] on Wed Jan 26th at 9:48am 2005
What I normally do in these kind of situations is create my round/other type of pool, and build a square box around it which the player can't see, and which "holds" the water.
So you have your box which you'll turn into water, and place the pool-ish thing inside the box/water.
No need the do anything fancy, just a plain box around the water.
Like Philips says: "Sense and Simplicity"
Hope I helped
*Shoot me, forgot to make it an possible answer, do it again
*
Paladin[NL]
member
157 posts
56 snarkmarks
Registered: May 4th 2004
Location: Netherlands

Occupation: Student/mapper
Re: Water In Non-square Pools
Posted by DrGlass on Wed Jan 26th at 10:37am 2005

DrGlass
member
1825 posts
293 snarkmarks
Registered: Dec 12th 2004
Location: USA
Occupation: 2D/3D digital artist
Posted by DrGlass on Wed Jan 26th at 10:37am 2005
Also note that displacment maps dont work like solid walls, you need a
brush under the map sealing off that area, I always just slap a brush
with the NODRAW testure on all sides and call it a day.
[addsig]
[addsig]
DrGlass
member
1825 posts
293 snarkmarks
Registered: Dec 12th 2004
Location: USA
Occupation: 2D/3D digital artist
1
© Snarkpit.net 2001 - 2023, about us, donate, contact
Snarkpit v6.1.0 created this page in 0.0097 seconds.

Snarkpit v6.1.0 created this page in 0.0097 seconds.

