lighting
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Re: lighting
Posted by fr0stbyte on Wed Jan 26th at 12:05pm 2005


Theres something im trying to work out. I have a brush and I'd like it not to be affected by lighting or shadows and to be fully bright like if there was no lighting in the level. Is this possible?




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Re: lighting
Posted by RaPtoR on Wed Jan 26th at 3:03pm 2005


Tie the brush to "func_brush" and select "texture" as prefered "Render Mode". The Render FX should be 255.
[addsig]




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Re: lighting
Posted by Leperous on Wed Jan 26th at 3:15pm 2005


If you make it a light-emitting texture (defined in the lights.rad or mapname.rad) then it will appear fully bright/shadowless, too.



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Re: lighting
Posted by toxic-mapper on Wed Oct 19th at 5:09pm 2005


it may be a model , models always glow and dont work on maps except for valve strange moves anyway it may be a model or ...is the texture white if it is it would be a glowing wall valve use it in many maps such as raven holm...will it must be one of those or it may be a glitch in the map if u check them and they were not a model or a white glowing texture dont ask me this would be strange:)




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Re: lighting
Posted by omegaslayer on Wed Oct 19th at 6:44pm 2005


Please read the date this was last posted (about 9 MONTHS AGO!!!). Chances are the person who posted this has either:
a) Given up mapping, and decided to play a differnt game
b) Moved on to another project
c) Died
d) Joined the army becuase of the mean people at the snarkpit
e) Insert bizzar reason here

Please don't rezurect threads this old unless your having the same problem. And that text color your using is called sarcasm, you only use it when your not serious.

Granted your answer is probably correct.









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